private void UnlockAnimators() { if (areaLockAnimator != null) { areaLockAnimator.StartDying(); } if (fireController != null) { fireController.SetActive(true); } ExtractWaveAnimator(1); }
private void DestroyObstacle() { if (obstacleCollider != null) { obstacleCollider.enabled = false; } if (obstacleAnimator != null) { obstacleAnimator.StartDying(); } destroyed = true; }
public void Deactivate() { if (active) { active = false; if (projectileCollider != null) { projectileCollider.enabled = false; } speed = 0f; vectorSpeed = Vector2.zero; if (projectileAnimator != null) { projectileAnimator.StartDying(); } } }