public void Init(ShopWeaponIcon _info) { _weaponInfo = _info; image.sprite = _info._image.sprite; text.text = _info.cost.ToString(); descText.text = _info.descText; gameObject.SetActive(true); }
public void Init(ShopWeaponIcon _info) { _weaponInfo = _info; weaponImage.sprite = _weaponInfo._image.sprite; dealText.text = (Mathf.Round(_weaponInfo.damage * 100f) / 100f).ToString(); respawnText.text = (Mathf.Round(_weaponInfo.cooltime * 100f) / 100f).ToString(); //dealCostText.text = _weaponInfo.cost_upgradeDamage.ToString(); //respawnCostText.text = _weaponInfo.cost_upgradeCooltime.ToString(); upgDamageImage.fillAmount = FileManager.weaponLevel[_weaponInfo.weaponName + "_deal"] * 0.25f; upgCooltimeImage.fillAmount = FileManager.weaponLevel[_weaponInfo.weaponName + "_respawn"] * 0.25f; gameObject.SetActive(true); }