/// <summary> /// 商城 /// </summary> private async void OnClickMall() { StaticData.DataDot(Company.Cfg.DotEventId.ShopIcon); //商城 if (!StaticData.IsOpenFunction(10008)) { return; } await StaticData.OpenShopUI(2); //更新外部红点 ShopTool.isLookStore = true; ShopTool.LookDataSave(); //保存查看数据 ShopTool.SavaShopData(); //保存新链表 RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Shopping); }
public static bool IsOpenManorRedDotInLobby() { bool isOpen = false; bool isTaskRedDotOpen = TaskPanelTool.IsOpenDot(); bool isOrderRedDotOpen = StaticData.IsSubmintDeal(); bool isWarehouseRedDotOpen = StaticData.IsWarehouseRedDotOpen(); bool isShopRedDotOpen = ShopTool.IsOpenRedDot(); bool isOpenManorDecorateRedDot = IsOpenManorDecorateRedDot(); if (isTaskRedDotOpen || isOrderRedDotOpen || isWarehouseRedDotOpen || isShopRedDotOpen || isOpenManorDecorateRedDot || isManorHaveGain) { isOpen = true; } //收获判定 return(isOpen); }
private async void OnButtonStoreClick() { //章节是否开启 if (!StaticData.IsOpenFunction(10008)) { return; } //庄园打开仓库 商店的时候关闭内部操作UI uIWorldHandleManager.SetHandleTileUIClose(); //关闭地块选中 Root2dSceneManager._instance.CloseAllTileObjSelect(); await StaticData.OpenShopUI(2); //更新外部红点 ShopTool.isLookStore = true; ShopTool.LookDataSave(); //保存查看数据 ShopTool.SavaShopData(); //保存新链表 RedDotManager.UpdateRedDot(RedDotManager.RedDotKey.Shopping); }