コード例 #1
0
ファイル: MapCardShop.cs プロジェクト: PenpenLi/BIG_HEAD
    protected override void OnPlayerEnter()
    {
        int DialogId = ShopTableSettings.Get(shopId).DialogId;

        UIUtility.ShowMapDialog(TableData.Id);
        base.OnPlayerEnter();
        //进入商店
    }
コード例 #2
0
    public MapCardBase CreateMapCard()
    {
        ModelTableSetting model = null;
        switch (CardType)
        {
            case MapCardType.None:
                break;
            case MapCardType.Door:
                MapCard = new MapCardDoor();
                MapCard.Position = Pos;
                MapCard.State = MapCardBase.CardState.Behind;
                ResourceManager.LoadGameObject("MapCard/" + typeof(MapCardDoor).ToString(), LoadAssetSuccessess, LoadAssetFailed, MapCard);
                break;
            case MapCardType.Monster:
                BattleMonsterTableSetting battleMonster = BattleMonsterTableSettings.Get(DataId);
                model = ModelTableSettings.Get(battleMonster.ModelId);
                MapCard = new MapCardDoor();
                MapCard.Position = Pos;
                MapCard.State = MapCardBase.CardState.Behind;
                ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, MapCard);
                break;
            case MapCardType.Shop:
                ShopTableSetting shopTable = ShopTableSettings.Get(DataId);
                model = ModelTableSettings.Get(shopTable.ModelId);
                MapCard = new MapCardDoor();
                MapCard.Position = Pos;
                MapCard.State = MapCardBase.CardState.Behind;
                ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, MapCard);
                break;
            case MapCardType.Box:
                BoxTableSetting boxTable = BoxTableSettings.Get(DataId);
                model = ModelTableSettings.Get(boxTable.ModelId);
                MapCard = new MapCardDoor();
                MapCard.Position = Pos;
                MapCard.State = MapCardBase.CardState.Behind;
                ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, MapCard);
                break;
            case MapCardType.NPC:
                NpcTableSetting npcTable = NpcTableSettings.Get(DataId);
                model = ModelTableSettings.Get(npcTable.ModelId);
                MapCard = new MapCardDoor();
                MapCard.Position = Pos;
                MapCard.State = MapCardBase.CardState.Behind;
                ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, MapCard);
                break;
            default:
                break;
        }

        return MapCard;
    }
コード例 #3
0
    public static MapCardBase CreateMapCard(MapCardType mapCardType, int mapcardId, MapCardPos pos)
    {
        MapCardBase         mapCard      = null;
        MapCardTableSetting mapCardTable = MapCardTableSettings.Get(mapcardId);

        if (mapCardTable == null)
        {
            return(null);
        }
        ModelTableSetting model = ModelTableSettings.Get(mapCardTable.ModelId);

        if (model == null)
        {
            return(null);
        }
        switch (mapCardType)
        {
        case MapCardType.None:
            break;

        case MapCardType.Door:
            mapCard           = new MapCardDoor();
            mapCard.Position  = pos;
            mapCard.State     = MapCardBase.CardState.Behind;
            mapCard.CardType  = mapCardType;
            mapCard.TableData = mapCardTable;
            ResourceManager.LoadGameObject("MapCard/" + typeof(MapCardDoor).ToString(), LoadAssetSuccessess, LoadAssetFailed, mapCard);
            break;

        case MapCardType.Monster:
            BattleMonsterTableSetting battleMonster = BattleMonsterTableSettings.Get(mapcardId);
            //model = ModelTableSettings.Get(battleMonster.ModelId);
            mapCard           = new MapCardMonster();
            mapCard.Position  = pos;
            mapCard.State     = MapCardBase.CardState.Behind;
            mapCard.CardType  = mapCardType;
            mapCard.TableData = mapCardTable;
            ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, mapCard);
            break;

        case MapCardType.Shop:
            ShopTableSetting shopTable = ShopTableSettings.Get(mapcardId);
            //model = ModelTableSettings.Get(shopTable.ModelId);
            mapCard           = new MapCardShop();
            mapCard.Position  = pos;
            mapCard.State     = MapCardBase.CardState.Behind;
            mapCard.CardType  = mapCardType;
            mapCard.TableData = mapCardTable;
            ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, mapCard);
            break;

        case MapCardType.Box:
            BoxTableSetting boxTable = BoxTableSettings.Get(mapcardId);
            //model = ModelTableSettings.Get(boxTable.ModelId);
            mapCard           = new MapCardBox();
            mapCard.Position  = pos;
            mapCard.State     = MapCardBase.CardState.Behind;
            mapCard.CardType  = mapCardType;
            mapCard.TableData = mapCardTable;
            ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, mapCard);
            break;

        case MapCardType.NPC:
            NpcTableSetting npcTable = NpcTableSettings.Get(mapcardId);
            //model = ModelTableSettings.Get(npcTable.ModelId);
            mapCard           = new MapCardNpc();
            mapCard.Position  = pos;
            mapCard.State     = MapCardBase.CardState.Behind;
            mapCard.CardType  = mapCardType;
            mapCard.TableData = mapCardTable;
            ResourceManager.LoadGameObject(model.Path, LoadAssetSuccessess, LoadAssetFailed, mapCard);
            break;

        default:
            break;
        }

        return(mapCard);
    }
コード例 #4
0
ファイル: MapCardShop.cs プロジェクト: PenpenLi/BIG_HEAD
    protected override void OnInit()
    {
        int count = ShopTableSettings.GetInstance().Count;

        shopId = Random.Range(1, count + 1);
    }