private void OnSort() { this.sortType = (ShopSellWindow.SortTypes)((int)(this.sortType + 1) % Enum.GetNames(typeof(ShopSellWindow.SortTypes)).Length); this.Refresh(); }
protected override void Start() { base.Start(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { this.ItemTemplate.get_transform().SetSiblingIndex(0); this.ItemTemplate.SetActive(false); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowAll, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowAll.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__408))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowUsed, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowUsed.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__409))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowEquip, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowEquip.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__40A))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowUnitPierce, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowUnitPierce.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__40B))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowItemPierce, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowItemPierce.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__40C))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ToggleShowMaterial, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent <bool>) this.ToggleShowMaterial.onValueChanged).AddListener(new UnityAction <bool>((object)this, __methodptr(\u003CStart\u003Em__40D))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BtnSort, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent)this.BtnSort.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnSort))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BtnCleared, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent)this.BtnCleared.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnCleared))); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.BtnSell, (UnityEngine.Object)null)) { // ISSUE: method pointer ((UnityEvent)this.BtnSell.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(OnSell))); } this.mPageSize = this.CellCount; List <ItemData> currentItem = this.getCurrentItem(); this.mSellItemList = new List <SellItem>(); this.mSellItemListSelected = new List <SellItem>(10); this.mSellItemGameObjects = new List <GameObject>(currentItem.Count); this.firstSetupDisplayItem(); this.sortType = ShopSellWindow.SortTypes.Index; this.mFilterType = ShopSellWindow.FilterTypes.All; ((Component)this.ItemLayoutParent).get_transform().set_position(new Vector3((float)(Screen.get_width() / 2), (float)((Component)this.ItemLayoutParent).get_transform().get_position().y, (float)((Component)this.ItemLayoutParent).get_transform().get_position().z)); }