private IEnumerator ItemCoroutine(ShopPlayerModifier item)
    {
        playerMovement.EnableMovement = false;
        playerAnim.SetBool("itemPose", true);

        item.transform.SetParent(itemPickup);
        item.transform.localPosition = new Vector3(0, 0, 0);

        yield return(new WaitForSeconds(2.0f));

        item.AddEffect(this);

        Destroy(item.gameObject);
        playerAnim.SetBool("itemPose", false);
        playerMovement.EnableMovement = true;
    }
 public void ItemPickedUp(ShopPlayerModifier item)
 {
     StartCoroutine(ItemCoroutine(item));
 }