public IEnumerator UpdateUI(int currentPanelSelected) { shopMenu.SetAllPanelsActive(); yield return(StartCoroutine(PopulateVitaminPanel())); yield return(StartCoroutine(PopulateWeaponPanel())); yield return(StartCoroutine(PopulateKeyItemPanel())); switch (currentPanelSelected) { case 0: shopMenu.SelectVitaminPanel(); break; case 1: shopMenu.SelectWeaponPanel(); break; case 2: shopMenu.SelectKeyItemPanel(); break; } }