// Update is called once per frame void Update() { month = PlayerPrefs.GetInt("Month"); day = PlayerPrefs.GetInt("Day"); if (!DialogPanel.activeSelf) { if (((StartMonth1 <= month) && (StartDay1 <= day) && (month <= EndMonth1) && (day <= EndDay1)) || ((StartMonth2 <= month) && (StartDay2 <= day) && (month <= EndMonth2) && (day <= EndDay2))) { buyButton.GetComponent <Button> ().enabled = true; ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "특정 기간에만 나오는 케이크를 지금 상점에서 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } else { buyButton.GetComponent <Button> ().enabled = false; if (IsAlreadyOpen) { ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); } } } save(); }
// Update is called once per frame void Update() { hour = PlayerPrefs.GetInt("Hour"); // hour = PlayerPrefs.GetInt("Min"); if (!DialogPanel.activeSelf && (Ammonite.GetComponent <Friend>().HowFriendly() >= 1)) { if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <버드미사일>을 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } if ((StartHour <= hour) || (hour < EndHour)) { buyButton.GetComponent <Button> ().enabled = true; ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); } else { buyButton.GetComponent <Button> ().enabled = false; if (IsAlreadyOpen) { ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); } } } save(); }
// Update is called once per frame void Update() { if (!DialogPanel.activeSelf) { if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= EventExecuteVisit && !IsAlreadyShow) { IsAlreadyShow = true; SceneManager.LoadScene("Owl Event"); } if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { ShopItem.GetComponent <Button> ().enabled = true; buyButton.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <빨래건조대>를 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } } save(); }
// Update is called once per frame void Update() { //soda event ShopItem.GetComponent <Item> ().load(); if (ShopItem.GetComponent <Item> ().haveItem() && Croco.enabled && !IsAlreadyShow) { IsAlreadyShow = true; SceneManager.LoadScene("Crocodile Event"); } if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { ShopItem.GetComponent <Button> ().enabled = true; buyButton.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <바나나>를 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } save(); }
// Update is called once per frame void Update() { // ammonite event if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= eventVisitCount && VisitFriend.GetComponent <Image>().enabled&& !IsAlreadyShow) { IsAlreadyShow = true; SceneManager.LoadScene("Ammonite Event"); } if (!DialogPanel.activeSelf) { if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { buyButton.GetComponent <Button> ().enabled = true; ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <쿠션>을 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } } save(); }
// Update is called once per frame void Update() { if (!DialogPanel.activeSelf) { //event if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= lionEventVisitNumber && !IsAlreadyShow) { IsAlreadyShow = true; SceneManager.LoadScene("Lion Event"); PlayerPrefs.SetString("LionEvent", IsAlreadyShow.ToString()); } //event2 - sheep&lion else if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= lionEventVisitNumber2 && !IsAlreadyShow2) { IsAlreadyShow2 = true; SceneManager.LoadScene("Sheep Event2"); } if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { ShopItem.GetComponent <Button> ().enabled = true; buyButton.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <접시 세트>를 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } } save(); }
// Open X category public void OpenCatagory(ItemInstance[] items) { // Loop through all items and add them to the UI for (int i = 0; i < items.Length; i++) { ShopItem item = GameObject.Instantiate(ShopItemPrefab); item.itemInstance = items[i]; item.shopHandler = this; item.transform.SetParent(ItemSelector.transform); item.Start(); RectTransform recTransform = item.GetComponent <RectTransform>(); recTransform.localScale = new Vector3(1, 1, 1); recTransform.localEulerAngles = new Vector3(0, 0, 0); recTransform.localPosition = new Vector3(recTransform.position.x, recTransform.position.y, 0); } }
// Update is called once per frame void Update() { if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { ShopItem.GetComponent <Button> ().enabled = true; buyButton.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <머그컵 세트>를 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } save(); }
// Update is called once per frame void Update() { if (!DialogPanel.activeSelf) { //soda event ShopItem.GetComponent <Item> ().load(); if (ShopItem.GetComponent <Item> ().haveItem() && Penguin.enabled && sodaBoughtTimes < 1) { ShopItem.GetComponent <Item> ().decreaseItem(); sodaBoughtTimes++; PlayerPrefs.SetString("SodaEventShow", "True"); // show event save. SceneManager.LoadScene("Penguin Event"); } //soda if (VisitFriend.GetComponent <VisitFriend> ().VisitNumber >= openVisitCount) { buyButton.GetComponent <Button> ().enabled = true; ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "이제 상점에서 <형제소다>를 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } //Episode if (TalkBalloon_2.GetComponent <TalkBalloon> ().NumberOfTalk() == 20) { if (!IsAlreadyOpen2) { SceneManager.LoadScene("PenguinEp"); IsAlreadyOpen2 = true; } } } save(); }
// Update is called once per frame void Update() { day = PlayerPrefs.GetInt("Day"); month = PlayerPrefs.GetInt("Month"); if (!DialogPanel.activeSelf) { CameleonEventShow = (PlayerPrefs.GetString("CameleonEventShow") == "True"); if ((ShopItem.GetComponent <Item> ().haveItem()) && !CameleonEventShow) { Wall_gompang.GetComponent <Image> ().enabled = true; Wall_gompang.GetComponent <Button> ().enabled = true; } // hour = PlayerPrefs.GetInt("Min"); if (((StartMonth == month) && (day >= Startday)) || ((month > StartMonth) && (month < EndMonth))) { buyButton.GetComponent <Button> ().enabled = true; ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); if (!IsAlreadyOpen) { PopUpText.text = "특정 기간에만 나오는 곰팡이 제거제를 지금 상점에서 구입할 수 있습니다!"; PopUpClose.SetActive(true); PopUp.SetActive(true); IsAlreadyOpen = true; } } else { buyButton.GetComponent <Button> ().enabled = false; if (IsAlreadyOpen) { ShopItem.GetComponent <Button> ().enabled = true; QuestionBox.SetActive(false); } } } save(); }