public void buyHealth() { if (Player_Info.Money >= ShopInfo.HealthPrice) { Player_Info.BuyHealth(); print(Player_Info.startingHealth); Player_Info.reduceMoney(ShopInfo.HealthPrice); ShopInfo.incrementHealth(); updateHealthPrice(); updatePlayerMoney(); playCoinAudio(); save(); } else { errorHealthPrice(); Invoke("updateHealthPrice", 3f); } }