private static void LoadDataMatching1Goods(int cafe) { List <GoodItem> matchs = new List <GoodItem>(), goods = new List <GoodItem>(); lock (ShopAllList) { for (int i = 0; i < ShopAllList.Count; i++) { GoodItem good = ShopAllList[i]; if (good._item._count == 0) { continue; } if (!(good.tag == 4 && cafe == 0) && (good.tag == 4 && cafe > 0 || good.visibility != 2)) { matchs.Add(good); } if (good.visibility < 2 || good.visibility == 4) { goods.Add(good); } } } TotalMatching1 = matchs.Count; TotalGoods = goods.Count; int Pages = (int)Math.Ceiling(matchs.Count / 741d); int count = 0; for (int i = 0; i < Pages; i++) { byte[] buffer = getMatchingData(741, i, ref count, matchs); ShopData data = new ShopData { Buffer = buffer, ItemsCount = count, Offset = (i * 741) }; ShopDataMt1.Add(data); } Pages = (int)Math.Ceiling(goods.Count / 592d); for (int i = 0; i < Pages; i++) { byte[] buffer = getGoodsData(592, i, ref count, goods); ShopData data = new ShopData { Buffer = buffer, ItemsCount = count, Offset = (i * 592) }; ShopDataGoods.Add(data); } }
public static void Reset() { set4p = 0; ShopAllList.Clear(); ShopBuyableList.Clear(); ShopUniqueList.Clear(); ShopDataMt1.Clear(); ShopDataMt2.Clear(); ShopDataGoods.Clear(); ShopDataItems.Clear(); TotalGoods = 0; TotalItems = 0; TotalMatching1 = 0; TotalMatching2 = 0; }