// Shop Upgrades // 1-3 Opens 1 more crate // 4 unlocks casino scog lotto // 5 luck tweaked // 6 retro game // 7 unlocks player 1 z ground // 8 achievement (cali or bust) // 9 secondary shop // Use this for initialization void Start() { UpgradeList = new List <GameObject> (); SU = GameObject.FindGameObjectWithTag("ShopUnlocked").GetComponent <ShopUnlocked> (); SC = GameObject.FindGameObjectWithTag("Currency").GetComponent <ShopCurrency> (); IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); SetupUpgrades(); }
// Use this for initialization void Start() { IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); SC = GameObject.FindGameObjectWithTag("Currency").GetComponent <ShopCurrency> (); Button btn = GetComponent <Button> (); btn.onClick.AddListener(Gamble); }
// Use this for initialization void Start() { // Linking RDC = GameObject.FindGameObjectWithTag("RecipeDirectoryController").GetComponent <RecipeDirectoryController>(); IC = GameObject.FindGameObjectWithTag("InventoryController").GetComponent <InventoryController> (); LC = GameObject.FindGameObjectWithTag("LabController").GetComponent <LabController> (); SC = GameObject.FindGameObjectWithTag("Currency").GetComponent <ShopCurrency> (); SlotOne = GameObject.FindGameObjectWithTag("RightPanel").transform.GetChild(0).gameObject; SlotTwo = GameObject.FindGameObjectWithTag("RightPanel").transform.GetChild(2).gameObject; Button btn = GetComponent <Button> (); btn.onClick.AddListener(Merge); }