private void Form1_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right || e.KeyCode == Keys.Down || e.KeyCode == Keys.Up) { mainPlayer.Image = Properties.Resources.cowboy; if (e.KeyCode == Keys.Left) { LeftMoveTimer.Stop(); } if (e.KeyCode == Keys.Right) { RightMoveTimer.Stop(); } if (e.KeyCode == Keys.Up) { UpMoveTimer.Stop(); } if (e.KeyCode == Keys.Down) { DownMoveTimer.Stop(); } } if (e.KeyCode == Keys.Space) { ShootingTimer.Stop(); } }
private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right || e.KeyCode == Keys.Down || e.KeyCode == Keys.Up) { mainPlayer.Image = Properties.Resources.cowboy_run; if (e.KeyCode == Keys.Left) { LeftMoveTimer.Start(); } if (e.KeyCode == Keys.Right) { RightMoveTimer.Start(); } if (e.KeyCode == Keys.Up) { UpMoveTimer.Start(); } if (e.KeyCode == Keys.Down) { DownMoveTimer.Start(); } } if (e.KeyCode == Keys.Space) { ShootingTimer.Start(); } if (e.KeyCode == Keys.Escape) { Process.GetCurrentProcess().Kill(); } }