コード例 #1
0
 public void OnStateEntered(GameObject Owner)
 {
     m_shootCount   = 0;
     m_owner        = Owner;
     timer          = max_timer;
     m_bulletPrefab = m_owner.GetComponent <BouncerStateMachine>().Bullet;
     m_shooter      = m_owner.GetComponent <ShootingPatterns>();
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        // Initialize the boss in his iddel state
        BossState = 0; // Iddle

        // Reset Timer
        ElapsedTime = 0.0f;

        // Get Cannon children
        CannonA = this.transform.FindChild("Cannon A").GetComponent <ShootingPatterns>();
        CannonB = this.transform.FindChild("Cannon B").GetComponent <ShootingPatterns>();
        CannonC = this.transform.FindChild("Cannon C").GetComponent <ShootingPatterns>();
        CannonD = this.transform.FindChild("Cannon D").GetComponent <ShootingPatterns>();
    }