bool IsNotShooter(Shootable toCheck) { var firedByPlayer = m_firedBy == Gunner.Player; var targetIsPlayer = toCheck.CompareTag("Player"); return firedByPlayer != targetIsPlayer; }
bool IsNotShooter(Shootable toCheck) { var firedByPlayer = m_firedBy == Gunner.Player; var targetIsPlayer = toCheck.CompareTag("Player"); return firedByPlayer != targetIsPlayer; }