void Awake() { m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_Collider2D = GetComponent <Collider2D>(); if (MOVE_DIR_LOOKUP.Count == 0) { MOVE_DIR_LOOKUP.Add(MovementDirection.Left, Vector2.left); MOVE_DIR_LOOKUP.Add(MovementDirection.Right, Vector2.right); } m_Shoot = GetComponentInChildren <ShootRequestable>(); }
protected override void Awake() { base.Awake(); m_CurrentMoveIndex = 0; if (m_MoveDirLookup.Count == 0) { m_MoveDirLookup.Add(MovementDirection.Left, Vector2.left); m_MoveDirLookup.Add(MovementDirection.Down, Vector2.down); m_MoveDirLookup.Add(MovementDirection.Right, Vector2.right); m_MoveDirLookup.Add(MovementDirection.Up, Vector2.up); } m_Shoot = GetComponentInChildren <ShootRequestable>(); }
void Awake() { m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_Collider2D = GetComponent <Collider2D>(); m_Shoot = GetComponentInChildren <ShootRequestable>(); }