// Start is called before the first frame update void Start() { GunShot = this.GetComponent <AudioSource>(); sg = this.GetComponent <ShootGun>(); gr = this.GetComponentInParent <GunRecoiler>(); //guic = this.GetComponent<GunnerUIController>(); timeSinceShot = 0.0f; ammoCount = magazineSize; timeReloading = 0.0f; reloading = false; rm = this.GetComponentInParent <ReloadManager>(); }
// Start is called before the first frame update void Start() { specs = GetComponent <PlayerSpecs>(); // Get Enemy GameObject foreach (GameObject player in GameObject.FindGameObjectsWithTag("Player")) { if (player.name != name) { enemyShootGun = player.GetComponent <ShootGun>(); break; } } StartCoroutine(Perk()); }
void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { isFading = false; Camera.main.GetComponent <UnityEngine.PostProcessing.PostProcessingBehaviour>().profile.chromaticAberration.enabled = false; if (SceneManager.GetActiveScene().name.Contains("Play")) { player = GameObject.FindGameObjectWithTag("Player").transform; PlayerController pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); ShootGun gun = pc.transform.GetChild(0).GetComponent <ShootGun>(); gun.clipSize += extendedMag; } else if (SceneManager.GetActiveScene().name.Contains("SelectPower")) { AddCannisters(Random.Range(1, 4)); } }
static void Main(string[] args) { Car myCar = new Car(); //Конструктор по умолчанию myCar.Name = "Mitsubishi"; //меняем публичные переменные myCar.Speed = 10; for (int i = 0; i <= 10; i++) { myCar.SpeedUp(5); myCar.PrintState(); } Car SecondCar = new Car(); //Измененный стандартный конструктор SecondCar.PrintState(); //Свой конструктор класса Car ThirdCar = new Car("Mazda", 30); ThirdCar.PrintState(); ThirdCar.SpeedUp(5); ThirdCar.PrintState(); Motoscycles FirstMoto = new Motoscycles("Harley"); FirstMoto.PrintState(); Motoscycles SecondMoto = new Motoscycles(7); SecondMoto.PrintState(); Motoscycles ThirdMoto = new Motoscycles(30, "Honda"); ThirdMoto.PrintState(); Motoscycles.StaticPhunk(); //ст 193 SavingAccount FirstAcc = new SavingAccount(50); FirstAcc.PrintState(); SavingAccount SecondAcc = new SavingAccount(100); SavingAccount.SetInterestRate(0.03); SecondAcc.PrintState(); SavingAccount ThirdAcc = new SavingAccount(1000.33); ThirdAcc.PrintState(); // StaticClass.PrintTime(); StaticClass.PritDate(); int[] kek = { 3, 2, 1, 4, 5, 6 }; Array.Sort(kek); RocketLowncher Bazooka = new RocketLowncher(); Bazooka.Shoot(); ShootGun Rm = new ShootGun(); Rm.Shoot(); Gun Pistol = new Gun(); Pistol.ammo = 30; Console.WriteLine("Ammo in pistol: {0}", Pistol.ammo); Pistol.Shoot(); Pistol.ammo--; Console.WriteLine("Ammo in pistol: {0}", Pistol.ammo); Console.ReadLine(); }