private void AddShipObject(string key, ShipData value) { if (!value.messageID.Equals("0")) { return; //**원래라면 여기서 장애물 선별해야함. } ARLocation.Location newLocation = new ARLocation.Location() { Latitude = double.Parse(value.latitude), Longitude = double.Parse(value.longitude), Altitude = 0, AltitudeMode = ARLocation.AltitudeMode.GroundRelative }; //new object GameObject copyPrefab = Instantiate <GameObject>(_shipObjPrefab); ShipObjectScript objSc = copyPrefab.GetComponent <ShipObjectScript>(); objSc._mapVC = _mapVC; ARLocation.PlaceAtLocation.PlaceAtOptions opts = new ARLocation.PlaceAtLocation.PlaceAtOptions() { HideObjectUntilItIsPlaced = true, MaxNumberOfLocationUpdates = 1, //** 업데이트 횟 수 관리 MovementSmoothing = 0, UseMovingAverage = true }; objSc._mainSceneController = this; objSc._userKey = key; objSc.SetShipData(value); objSc._placeAtLocationScript = ARLocation.PlaceAtLocation.AddPlaceAtComponentCustom(objSc._placeAtLocationScript, newLocation, opts); objSc._placeAtLocationScript.ObjectLocationUpdated.AddListener(ObjectUpdatedEvent); //이벤트 등록 (델리게이트) _shipObjs.Add(key, copyPrefab); }