void Update() { if (isDead) { timeToRespawn -= Time.deltaTime; if (timeToRespawn <= 0) { Respawn(); } } else { if (currentFireCooldown < maxFireCooldown) { currentFireCooldown += Time.deltaTime; } if (currentLaserCooldown < maxLaserCooldown) { currentLaserCooldown += Time.deltaTime; } BoundaryCheckCircle(); if (!bmManager.canShotgunShoot) { ShootBullet(); } else { FireShotgun(); } if (bmManager.canSpartanLaser) { FireSpartanLaser(); } //Use the ship motor from a past assignment. Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal_P" + playerNumber), Input.GetAxisRaw("Vertical_P" + playerNumber)); motor.HandleMovementInput(input); if (invincible) { invicibilityLeft -= Time.deltaTime; if (invicibilityLeft <= 0) { invincible = false; } } } }