private static void Prefix(ShipModel.Crew __instance, ref float dt) { if (_settings.MaxNavalMorale && __instance.ship.side == RuntimeVars.playerSide) { dt = 1000f; } }
private static void Prefix(ShipModel.Crew __instance, ref float drain) { if (_settings.MaxNavalCondition && __instance.ship.side == RuntimeVars.playerSide) { drain = -1000f; } }
private static void Prefix(ShipModel.Crew __instance, ref float change) { bool flag = Main._settings.MaxNavalMorale && __instance.ship.side == RuntimeVars.playerSide; if (flag) { change = 1f; } }