/// <summary> /// If the macro is unit_player_ship_macro then the ship is the skunk. /// </summary> /// <returns></returns> public bool IsSkunk() { if (ShipMacro.StartsWith("unit_player_ship_") && ShipMacro.EndsWith("macro")) { return(true); } return(false); }
/// <summary> /// If the macro is units_size_xl_builder_ship_macro then the ship is a Construction Vessel. /// </summary> /// <returns></returns> public bool IsBuildingCV() { if (ShipMacro == "units_size_xl_builder_ship_macro" || ShipMacro == "units_size_xl_builder_ship_dv_macro" || ShipMacro == "units_size_xl_builder_ship_ol_macro" || ShipMacro == "units_size_xl_builder_ship_plot_01_macro") { return(true); } else if (ShipMacro.StartsWith("units_size_xl_builder_ship")) { return(true); } return(false); }