// Update is called once per frame void Update() { // TBD: enable in battle //ship.setText(ship.getName() + // ": " + "manual"); if (!ship.getActive()) { return; } getNextState(); }
/* * */ void Update() { ship.setText(ship.getName() + ": " + GetComponent <ShipController>(). getState().ToString().Substring(0, 1)); if (!ship.getActive()) { return; } handleState(); getNextState(); }