void Awake() { toolbox = FindObjectOfType <Toolbox>(); em = toolbox.GetComponent <EventManager>(); lib = toolbox.GetComponent <GlobalVariableLibrary>(); shipInfoManager = toolbox.GetComponent <ShipInfoManager>(); GetStats(); }
private void Awake() { serverState = ServerState.DEFAULT; toolbox = FindObjectOfType <Toolbox>(); em = toolbox.GetComponent <EventManager>(); lib = toolbox.GetComponent <GlobalVariableLibrary>(); shipInfoManager = toolbox.GetComponent <ShipInfoManager>(); GetStats(); }
void Awake() { toolbox = FindObjectOfType <Toolbox>(); em = toolbox.GetComponent <EventManager>(); lib = toolbox.GetComponent <GlobalVariableLibrary>(); shipInfoManager = toolbox.GetComponent <ShipInfoManager>(); GetStats(); if (networkFunctionalityDisabled) { this.enabled = false; } }
protected virtual void Awake() { toolbox = FindObjectOfType <Toolbox>(); em = toolbox.GetComponent <EventManager>(); lib = toolbox.GetComponentInChildren <GlobalVariableLibrary>(); shipInfoManager = toolbox.GetComponent <ShipInfoManager>(); rb = GetComponent <Rigidbody>(); shipColorableParts = GetComponentsInChildren <ShipColorablePartTag>(); shipHull = GetComponentInChildren <ShipHullTag>().transform; shipTurret = GetComponentInChildren <ShipTurretTag>().transform; turretOutputMarker = GetComponentInChildren <TurretOutputMarkerTag>(). transform; healthBar = GetComponentInChildren <ShipHealthBarTag>().gameObject; }
void Awake() { #region Singletonization if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); #endregion toolbox = FindObjectOfType <Toolbox>(); em = toolbox.GetComponent <EventManager>(); lib = toolbox.GetComponent <GlobalVariableLibrary>(); shipInfoManager = toolbox.GetComponent <ShipInfoManager>(); GetStats(); }