private void Start() { shipInfo = GetComponent <ShipInfoDavin>(); baseDrag = velocityDrag; baseAccel = inputAcceleration; baseSpeed = maxSpeed; }
// Use this for initialization void Start() { ambience.SetVolume(volume); State = (int)GameStates.FREEROAM; //healthbar initialization currentHealth = maxHealth; UpdateHealthBar(); //boost initialization currentBoost = maxBoost; //shield initialization currentShield = maxShield; UpdateShield(); //game state text initialization gameStateText.text = ""; ship = GameObject.Find("Ship"); shipInfo = ship.GetComponent <ShipInfoDavin>(); mapStatus = false; }
// Use this for initialization void Start() { ship = GameObject.Find("Ship"); shipInfo = ship.GetComponent <ShipInfoDavin>(); }
private void Start() { shipInfo = GameObject.Find("Ship").GetComponent <ShipInfoDavin>(); }