public CustomBattleScreen() { ShipSelectionRect = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.65f); shipHullList = new ShipHullScrollList(new Rect(ShipSelectionRect.width * 0.05f, ShipSelectionRect.height * 0.025f, ShipSelectionRect.width * .9f, ShipSelectionRect.height * 0.25f), ChangeHull, CheckHullValid); DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + Screen.height * 0.025f, shipHullList.getRect().width, shipHullList.getRect().height); DesignScrollViewRect = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height + 1); DesignScrollPostion = Vector2.zero; OwnerPlayerButtonRect = new Rect(ShipSelectionRect.width / 2 - GameManager.instance.StandardButtonSize.x / 2, DesignScrollWindowRect.yMax + GameManager.instance.StandardButtonSize.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerEnemyButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerPlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerAlliedButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerEnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerNeutralButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerAlliedButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); StartButtonRect = new Rect(OwnerPlayerButtonRect.x, ShipSelectionRect.yMax - GameManager.instance.StandardButtonSize.y * 2, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); PlayerFleet = new FleetData(); EnemyFleet = new FleetData(); AlliedFleet = new FleetData(); NeutralFleet = new FleetData(); PlayerShipManager = new ShipManager(true, PlayerFleet, 9); EnemyShipManager = new ShipManager(false, EnemyFleet, 10); AlliedShipManager = new ShipManager(false, AlliedFleet, 11); NeutralShipManager = new ShipManager(false, NeutralFleet, 13); ShipManagers.Add(PlayerShipManager); ShipManagers.Add(EnemyShipManager); ShipManagers.Add(AlliedShipManager); ShipManagers.Add(NeutralShipManager); PlayerShipManager.SetPause(true); EnemyShipManager.SetPause(true); AlliedShipManager.SetPause(true); NeutralShipManager.SetPause(true); EnemyShipManager.SetAI(true); AlliedShipManager.SetAI(true); //Set Combat diplomacy PlayerShipManager.AddEnemyShipManager(EnemyShipManager); PlayerShipManager.AddAlliedShipManager(AlliedShipManager); EnemyShipManager.AddEnemyShipManager(PlayerShipManager); EnemyShipManager.AddEnemyShipManager(AlliedShipManager); AlliedShipManager.AddEnemyShipManager(EnemyShipManager); AlliedShipManager.AddAlliedShipManager(PlayerShipManager); shipDragSelectionBox = new ShipDragSelectionBox(); float toolTipWidth = Screen.width * 0.175f; ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth); Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f); shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip); float MiniMapSize = Screen.height * 0.2f; Rect miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize); miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip); float GameSpeedButtonSize = miniMapRect.width / 5f; gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip); Rect fleetCombatInfoPanelRect = new Rect(0, Screen.height - shipPanelSize.y, shipPanelSize.y, shipPanelSize.y); fleetCombatInfoPanel = new FleetCombatInfoPanel(fleetCombatInfoPanelRect, PlayerFleet, GameManager.instance); shipHullList.CheckFirstHull(ChangeHull); }
public MainCustomBattleScreen() { quitResumeSubScreen = new QuitResumeSubScreen(this, CloseScreen); ShipSelectionRect = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.65f); ShipsCategoryButtonRect = new Rect(ShipSelectionRect.x + ShipSelectionRect.width * 0.02f, ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); StationCategoryButtonRect = new Rect(ShipSelectionRect.x + (ShipSelectionRect.width - GameManager.instance.StandardButtonSize.x) / 2f, ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); FightersCategoryButtonRect = new Rect(ShipSelectionRect.xMax - (GameManager.instance.StandardButtonSize.x + ShipSelectionRect.width * 0.02f), ShipSelectionRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); Rect UnitListRect = new Rect(ShipSelectionRect.width * 0.05f, ShipsCategoryButtonRect.yMax + ShipSelectionRect.height * 0.01f, ShipSelectionRect.width * .9f, ShipSelectionRect.height * 0.25f); shipHullList = new ShipHullScrollList(UnitListRect, ChangeHull, CheckHullValid); stationHullList = new StationHullScrollList(UnitListRect, ChangeStationHull, CheckStationHullValid); fighterList = new FighterScrollList(new Rect(UnitListRect.x, UnitListRect.y, UnitListRect.width, UnitListRect.height * 2f), ChangeFighter, CheckFighterValid); DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + Screen.height * 0.025f, shipHullList.getRect().width, shipHullList.getRect().height); DesignScrollViewRect = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height + 1); DesignScrollPostion = Vector2.zero; OwnerPlayerButtonRect = new Rect(ShipSelectionRect.width / 2 - GameManager.instance.StandardButtonSize.x / 2, DesignScrollWindowRect.yMax + GameManager.instance.StandardButtonSize.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerEnemyButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerPlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerAlliedButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerEnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); OwnerNeutralButtonRect = new Rect(OwnerPlayerButtonRect.x, OwnerAlliedButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); float indent = (ShipSelectionRect.width - GameManager.instance.StandardButtonSize.x * 2f) / 3f; StartButtonRect = new Rect(indent, ShipSelectionRect.yMax - GameManager.instance.StandardButtonSize.y * 2, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); SummaryButtonRect = new Rect(StartButtonRect.xMax + indent, StartButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); PlayerFleet = new FleetData(); EnemyFleet = new FleetData(); AlliedFleet = new FleetData(); NeutralFleet = new FleetData(); PlayerShipManager = new ShipManager(true, PlayerFleet, 9); EnemyShipManager = new ShipManager(false, EnemyFleet, 10); AlliedShipManager = new ShipManager(false, AlliedFleet, 11); NeutralShipManager = new ShipManager(false, NeutralFleet, 13); ShipManagers.Add(PlayerShipManager); ShipManagers.Add(EnemyShipManager); ShipManagers.Add(AlliedShipManager); ShipManagers.Add(NeutralShipManager); SetPauseShipManagers(true); EnemyShipManager.SetAI(true); AlliedShipManager.SetAI(true); //Set Combat diplomacy PlayerShipManager.AddEnemyShipManager(EnemyShipManager); PlayerShipManager.AddAlliedShipManager(AlliedShipManager); EnemyShipManager.AddEnemyShipManager(PlayerShipManager); EnemyShipManager.AddEnemyShipManager(AlliedShipManager); AlliedShipManager.AddEnemyShipManager(EnemyShipManager); AlliedShipManager.AddAlliedShipManager(PlayerShipManager); shipDragSelectionBox = new ShipDragSelectionBox(); float toolTipWidth = Screen.width * 0.175f; ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth); Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f); shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip); float MiniMapSize = Screen.height * 0.2f; Rect miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize); miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip); float GameSpeedButtonSize = miniMapRect.width / 5f; gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip); combatTimer = new CombatTimer(new Rect(Screen.width * 0.475f, 0, Screen.width * 0.05f, Screen.height * 0.03f), ToolTip); Rect fleetCombatInfoPanelRect = new Rect(0, Screen.height - shipPanelSize.y, shipPanelSize.y, shipPanelSize.y); fleetCombatInfoPanel = new FleetCombatInfoPanel(fleetCombatInfoPanelRect, PlayerFleet, GameManager.instance); shipHullList.CheckFirstHull(ChangeHull); doubleClickDetector = new DoubleClickDetector(0.25f); combatCameraMover = new CombatCameraMover(); storedUnitPanel = new CombatStoredUnitPanel(PlayerShipManager, ToolTip); SummaryScrollList = new CombatSummaryScrollList(); ContructDesignDisplayWindow(); }
public ScenarioPlayScreen(Scenario selectedScenario) { //CommandIcon = ResourceManager.instance.GetIconTexture("Icon_CommandPoint"); //MoneyIcon = ResourceManager.instance.GetIconTexture("Icon_Money"); PlayerFleet = new FleetData(); EnemyFleet = new FleetData(); AlliedFleet = new FleetData(); NeutralFleet = new FleetData(); PlayerShipManager = new ShipManager(true, PlayerFleet, 9); EnemyShipManager = new ShipManager(false, EnemyFleet, 10); AlliedShipManager = new ShipManager(false, AlliedFleet, 11); NeutralShipManager = new ShipManager(false, NeutralFleet, 13); ShipManagers.Add(PlayerShipManager); ShipManagers.Add(EnemyShipManager); ShipManagers.Add(AlliedShipManager); ShipManagers.Add(NeutralShipManager); PlayerShipManager.SetPause(true); EnemyShipManager.SetPause(true); AlliedShipManager.SetPause(true); NeutralShipManager.SetPause(true); EnemyShipManager.SetAI(true); AlliedShipManager.SetAI(true); //Set Combat diplomacy PlayerShipManager.AddEnemyShipManager(EnemyShipManager); PlayerShipManager.AddAlliedShipManager(AlliedShipManager); EnemyShipManager.AddEnemyShipManager(PlayerShipManager); EnemyShipManager.AddEnemyShipManager(AlliedShipManager); AlliedShipManager.AddEnemyShipManager(EnemyShipManager); AlliedShipManager.AddAlliedShipManager(PlayerShipManager); shipDragSelectionBox = new ShipDragSelectionBox(); float toolTipWidth = Screen.width * 0.175f; ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth); float MiniMapSize = Screen.height * 0.2f; Rect miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize); miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip); float GameSpeedButtonSize = miniMapRect.width / 5f; gameSpeedButton = new GameSpeedButton(new Rect(miniMapRect.x - GameSpeedButtonSize, miniMapRect.yMax - GameSpeedButtonSize, GameSpeedButtonSize, GameSpeedButtonSize), ToolTip); Vector2 shipPanelSize = new Vector2(Screen.width * 0.5f, Screen.height * 0.25f); shipInfoPanel = new ShipCombatInfoPanel(this, new Rect(new Vector2((Screen.width - shipPanelSize.x) / 2, Screen.height - shipPanelSize.y), shipPanelSize), PlayerShipManager, ToolTip); SetupPanel = new Rect(0, 0, Screen.width * 0.25f, Screen.height * 0.6f); Rect battleTimerRect = new Rect(Screen.width * 0.475f, 0, Screen.width * 0.05f, Screen.height * 0.03f); combatTimer = new CombatTimer(battleTimerRect, ToolTip); shipHullList = new ShipHullScrollList(new Rect(SetupPanel.width * 0.1f, SetupPanel.height * 0.01f, SetupPanel.width * 0.8f, SetupPanel.height * 0.375f), ChangeHull, CheckHullValid); DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + SetupPanel.height * 0.01f, shipHullList.getRect().width, shipHullList.getRect().height); DesignScrollViewRect = new Rect(0, 0, DesignScrollWindowRect.width * 0.92f, DesignScrollWindowRect.height * 1.02f); DesignScrollPostion = Vector2.zero; CommandRect = new Rect((SetupPanel.width - GameManager.instance.StandardLabelSize.x) / 2f, DesignScrollWindowRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y); MoneyRect = new Rect(CommandRect.x, CommandRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y); StartButtonRect = new Rect((SetupPanel.width - GameManager.instance.StandardButtonSize.x * 2) / 4f, MoneyRect.yMax + SetupPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); BackButtonRect = new Rect((SetupPanel.width / 2f) + (SetupPanel.width - GameManager.instance.StandardButtonSize.x * 2) / 4f, StartButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); //Summary SummaryScrollList = new CombatSummaryScrollList(); //Pause Vector2 pauseButtonSize = new Vector2(Screen.width * 0.078125f, Screen.height * 0.037037f); ContinueButtonRect = new Rect((Screen.width - pauseButtonSize.x) / 2f, Screen.height / 3.5f, pauseButtonSize.x, pauseButtonSize.y); QuitButtonRect = new Rect(ContinueButtonRect.x, ContinueButtonRect.yMax, pauseButtonSize.x, pauseButtonSize.y); shipHullList.CheckFirstHull(ChangeHull); LoadScenario(selectedScenario); }
public ScenarioCreateScreen() { MainPanel = new Rect(0, 0, Screen.width * 0.28f, Screen.height); float toolTipWidth = Screen.width * 0.175f; ToolTip = new GUIToolTip(new Vector2(Screen.width - toolTipWidth, 0), toolTipWidth); float MiniMapSize = Screen.height * 0.2f; Rect miniMapRect = new Rect(Screen.width - Screen.height * 0.215f, Screen.height - Screen.height * 0.215f, MiniMapSize, MiniMapSize); miniMap = new MiniMap(miniMapRect, GameManager.instance.miniMapTexture, ToolTip); //Tabs UnitsButtonRect = new Rect(MainPanel.width / 2f - GameManager.instance.StandardButtonSize.x / 2f, Screen.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); SetupButtonRect = new Rect(UnitsButtonRect.x / 2f - GameManager.instance.StandardButtonSize.x / 2f, UnitsButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); MiscButtonRect = new Rect(UnitsButtonRect.xMax + UnitsButtonRect.x / 2f - GameManager.instance.StandardButtonSize.x / 2f, UnitsButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); CloseButtonRect = new Rect(UnitsButtonRect.x, Screen.height - GameManager.instance.StandardButtonSize.y * 1.35f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); //Setup panel ScenarioListWindowRect = new Rect(MainPanel.width * 0.04f, UnitsButtonRect.yMax + MainPanel.height * 0.01f, MainPanel.width * 0.92f, MainPanel.height * 0.45f); ScenarioListViewRect = new Rect(0, 0, ScenarioListWindowRect.width * 0.95f, ScenarioListWindowRect.height * 1.02f); NameRect = new Rect(ScenarioListWindowRect.x, ScenarioListWindowRect.yMax + MainPanel.height * 0.005f, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y); NameFieldRect = new Rect(NameRect.xMax, NameRect.y, ScenarioListWindowRect.width - NameRect.width - MainPanel.width * 0.02f, GameManager.instance.StandardButtonSize.y); DescriptionRect = new Rect(NameRect.x, NameRect.yMax, GameManager.instance.StandardLabelSize.x, GameManager.instance.StandardLabelSize.y); DescriptionFieldRect = new Rect(NameRect.x, DescriptionRect.yMax + MainPanel.height * 0.002f, ScenarioListWindowRect.width, MainPanel.height * 0.15f); SaveButtonRect = new Rect(SetupButtonRect.x, CloseButtonRect.y - GameManager.instance.StandardButtonSize.y * 1.35f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); LoadButtonRect = new Rect(UnitsButtonRect.x, SaveButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); DeleteButtonRect = new Rect(MiscButtonRect.x, SaveButtonRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); DifficultyRect = new Rect(NameRect.x, DescriptionFieldRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); DifficultyButtonRect = new Rect(DifficultyRect.xMax, DifficultyRect.y, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); TimeLimitRect = new Rect(NameRect.x, DifficultyRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); TimeLimitSliderRect = new Rect(TimeLimitRect.xMax, TimeLimitRect.y, ScenarioListWindowRect.width - TimeLimitRect.width, GameManager.instance.StandardButtonSize.y); CommandLimitRect = new Rect(NameRect.x, TimeLimitRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); CommandLimitSliderRect = new Rect(CommandLimitRect.xMax, CommandLimitRect.y, ScenarioListWindowRect.width - CommandLimitRect.width, GameManager.instance.StandardButtonSize.y); MoneyLimitRect = new Rect(NameRect.x, CommandLimitRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); MoneyLimitSliderRect = new Rect(MoneyLimitRect.xMax, MoneyLimitRect.y, ScenarioListWindowRect.width - MoneyLimitRect.width, GameManager.instance.StandardButtonSize.y); //unit panel shipHullList = new ShipHullScrollList(new Rect(MainPanel.width * 0.1f, UnitsButtonRect.yMax + MainPanel.height * 0.02f, MainPanel.width * 0.8f, MainPanel.height * 0.26f), ChangeHull, CheckHullValid); DesignScrollWindowRect = new Rect(shipHullList.getRect().x, shipHullList.getRect().yMax + MainPanel.height * 0.02f, shipHullList.getRect().width, shipHullList.getRect().height); DesignScrollViewRect = new Rect(0, 0, DesignScrollWindowRect.width * 0.95f, DesignScrollWindowRect.height * 1.02f); PlayerButtonRect = new Rect(MainPanel.width / 2f - GameManager.instance.StandardButtonSize.x / 2f, DesignScrollWindowRect.yMax + MainPanel.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); EnemyButtonRect = new Rect(PlayerButtonRect.x, PlayerButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); AllyButtonRect = new Rect(EnemyButtonRect.x, EnemyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); NeutralButtonRect = new Rect(AllyButtonRect.x, AllyButtonRect.yMax, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); ShipNameRect = new Rect(SetupButtonRect.x, NeutralButtonRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); ShipNameFieldRect = new Rect(ShipNameRect.xMax, ShipNameRect.y, shipHullList.getRect().width - ShipNameRect.width, GameManager.instance.StandardButtonSize.y); ShipLevelRect = new Rect(ShipNameRect.x, ShipNameRect.yMax + MainPanel.height * 0.01f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); ShipLevelSliderRect = new Rect(ShipLevelRect.xMax, ShipLevelRect.y, shipHullList.getRect().width - ShipLevelRect.width, GameManager.instance.StandardButtonSize.y); ClearShipsButtonRect = new Rect(UnitsButtonRect.x, ShipLevelRect.yMax + MainPanel.height * 0.02f, GameManager.instance.StandardButtonSize.x, GameManager.instance.StandardButtonSize.y); DeploymentArea = ResourceManager.CreateDeploymentArea(new Vector3(-40, 0, 0)); DeploymentArea.transform.localScale = new Vector3(2.5f, 1f, 2.5f); shipHullList.CheckFirstHull(ChangeHull); BuildScenarioList(); ResetCamera(); Camera.main.transform.position = new Vector3(-40, Camera.main.transform.position.y, Camera.main.transform.position.z); }