コード例 #1
0
ファイル: Fleet.cs プロジェクト: campycoder/zvjezdojedac
        private Fleet(IkonComposite rawData, ObjectDeindexer deindexer)
        {
            var ownerSave = rawData[OwnerKey];

            this.Owner = deindexer.Get <Player>(ownerSave.To <int>());

            var    positionSave  = rawData[PositionKey];
            var    positionArray = positionSave.To <IkonArray>();
            double positionX     = positionArray[0].To <double>();
            double positionY     = positionArray[1].To <double>();

            this.Position = new Vector2D(positionX, positionY);

            var missionsSave = rawData[MissionsKey];

            this.Missions = new LinkedList <AMission>();
            foreach (var item in missionsSave.To <IkonArray>())
            {
                this.Missions.AddLast(MissionFactory.Load(item, deindexer));
            }

            var shipsSave = rawData[ShipsKey];

            this.Ships = new ShipGroupCollection();
            foreach (var item in shipsSave.To <IkonArray>())
            {
                this.Ships.Add(ShipGroup.Load(item.To <IkonComposite>(), deindexer));
            }
        }
コード例 #2
0
ファイル: Fleet.cs プロジェクト: campycoder/zvjezdojedac
 public Fleet(Player owner, Vector2D position, LinkedList <AMission> missions)
 {
     this.Owner    = owner;
     this.Position = position;
     this.Missions = missions;
     this.Ships    = new ShipGroupCollection();
 }
コード例 #3
0
ファイル: Fleet.cs プロジェクト: campycoder/zvjezdojedac
 private Fleet(Fleet original, PlayersRemap playersRemap, Player owner)
 {
     this.Owner    = owner;
     this.Position = original.Position;
     this.Missions = new LinkedList <AMission>();
     foreach (var item in original.Missions)
     {
         this.Missions.AddLast(playersRemap.Missions[item]);
     }
     this.Ships = new ShipGroupCollection();
     foreach (var item in original.Ships)
     {
         this.Ships.Add(item.Copy(playersRemap));
     }
 }