// Use this for initialization void Start() { ship_transform = GameObject.Find("Ship"); shipInfo = ship_transform.GetComponent<ShipGravity>(); }
void Start() { ship = GameObject.Find("Ship"); sun_colors = new Color[] {new Color(.93f, .76f, .76f),new Color(.87f, .87f, .74f),new Color(.64f, .81f, .97f),new Color(.67f, .67f, .36f)}; is_created = true; inst = null; shipG = (ShipGravity)GameObject.Find("Ship").GetComponent("ShipGravity"); //do something }