コード例 #1
0
 public bool AddGear(ShipGear gear)
 {
     if (Gears.Count >= 10)
     {
         return(false);
     }
     else
     {
         Gears.Add(gear);
         return(true);
     }
 }
コード例 #2
0
ファイル: ShipDataHelper.cs プロジェクト: gary820610/TestRoom
 static public void PlusGearStates(ref ShipGear gearA, ShipGear gearB)
 {
     gearA.MaxArmour      += gearB.MaxArmour;
     gearA.MaxSpeed       += gearB.MaxSpeed;
     gearA.Acceleration   += gearB.Acceleration;
     gearA.TurningSpeed   += gearB.TurningSpeed;
     gearA.CannonAtk      += gearB.CannonAtk;
     gearA.StrikeAtk      += gearB.StrikeAtk;
     gearA.CannonCapacity += gearB.CannonCapacity;
     gearA.MaxMorale      += gearB.MaxMorale;
     gearA.WeaponNum      += gearB.WeaponNum;
     gearA.MaxCrewNum     += gearB.MaxCrewNum;
 }
コード例 #3
0
 void ShowShipStats(Ship ship)
 {
     ShipGear data = ship.ShipData;
     // Debug.Log("ShipID === " + data.GearUID);
     // Debug.Log("name === " + data.Name);
     // Debug.Log("maxArmour === " + data.MaxArmour);
     // Debug.Log("maxSpeed === " + data.MaxSpeed);
     // Debug.Log("acceleration === " + data.Acceleration);
     // Debug.Log("cannonAtk === " + data.CannonAtk);
     // Debug.Log("cannonCapacity === " + data.CannonCapacity);
     // Debug.Log("turningSpeed === " + data.TurningSpeed);
     // Debug.Log("strikeAtk === " + data.StrikeAtk);
     // Debug.Log("cannonNum === " + data.WeaponNum);
     // Debug.Log("crewNum === " + data.MaxCrewNum);
 }
コード例 #4
0
    void RefreshData(IEnumerable <ShipGear> newGears)
    {
        /*釋放記憶體? 不確定是否多餘*/
        State = null;

        State = new ShipGear();
        foreach (ShipGear gear in newGears)
        {
            State.MaxArmour      += gear.MaxArmour;
            State.MaxSpeed       += gear.MaxSpeed;
            State.TurningSpeed   += gear.TurningSpeed;
            State.Acceleration   += gear.Acceleration;
            State.CannonAtk      += gear.CannonAtk;
            State.CannonCapacity += gear.CannonCapacity;
            State.WeaponNum      += gear.WeaponNum;
            State.StrikeAtk      += gear.StrikeAtk;
            State.MaxMorale      += gear.MaxMorale;
            State.MaxCrewNum     += gear.MaxCrewNum;
        }
    }