public ShipInfo(int aTeam, int aShipType, float aXPos, float aYPos, float aAngle, float aRespawnTime, Vector3[] aPath, float aPathSpeed) { m_team = aTeam; m_shipType = (ShipController.eShipType)aShipType; m_xPositionPercent = aXPos; m_yPositionPercent = aYPos; m_angle = aAngle; m_respawnTime = aRespawnTime; m_path = aPath; m_pathSpeed = aPathSpeed; }
public ShipInfo(int aTeam, int aShipType, float aXPos, float aYPos, float aAngle, float aRespawnTime, Vector3[] aPath, float aPathSpeed) { m_team = aTeam; m_shipType = (ShipController.eShipType)aShipType; m_xPositionPercent = aXPos; m_yPositionPercent = aYPos; m_angle = aAngle; m_respawnTime = aRespawnTime; m_path = aPath; m_pathSpeed = aPathSpeed; }