コード例 #1
0
ファイル: Shop.cs プロジェクト: Alexey55/GalaxyConquest
 private void build_button1_Click(object sender, EventArgs e)
 {
     if (Form1.credit > 50)
     {
         wpnLightLaser w = new wpnLightLaser();
         ShipAssaulter s = new ShipAssaulter(1, w);
         Player.player_ship.Add(s);
         Form1.credit = Form1.credit - 50;
         MessageBox.Show("Корабль построен");
     }
     else
     {
         MessageBox.Show("Недостаточно ресурсов");
     }
 }
コード例 #2
0
ファイル: Shop.cs プロジェクト: paskyale/galaxyconquest
 private void build_button1_Click(object sender, EventArgs e)
 {
     if (Form1.Game.Player.credit > 50)
     {
         wpnLightLaser w = new wpnLightLaser();
         ShipAssaulter s = new ShipAssaulter(1, w, new ArmorNone());
         Form1.Game.Player.player_ship.Add(s);
         Form1.Game.Player.fleets[Form1.Game.Player.selectedFleet].ships.Add(s);
         Form1.Game.Player.credit -= 50;
         MessageBox.Show("Корабль построен");
     }
     else
     {
         MessageBox.Show("Недостаточно ресурсов");
     }
 }
コード例 #3
0
ファイル: ObjectManager.cs プロジェクト: Cucazer/QwertyCombat
        private void CreateShip(ShipType shipType, WeaponType weaponType, Player owner)
        {
            Ship newShip;

            switch (shipType)
            {
            case ShipType.Scout:
                newShip = new ShipScout(owner, weaponType);
                break;

            case ShipType.Assaulter:
                newShip = new ShipAssaulter(owner, weaponType);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(shipType), shipType, null);
            }

            int minColumnIndex = owner == Player.FirstPlayer ? 0 : this.MapWidth - 2;
            int maxColumnIndex = owner == Player.FirstPlayer ? 1 : this.MapWidth - 1;

            newShip.ObjectCoordinates = this.GetRandomVacantHexagon(minColumnIndex, maxColumnIndex, 0, this.MapHeight - 1);
            this.AddObject(newShip);
        }
コード例 #4
0
ファイル: Fleet.cs プロジェクト: paskyale/galaxyconquest
        public Fleet(Player player, int size, StarSystem s1)
        {
            ships     = new List <Ship>();
            onWay     = false;
            Capturing = false;
            Owner     = player;
            path      = new StarPath();

            int playerID = 1;

            if (player == null)
            {
                playerID = 2;
                name     = "Нейтральный флот";
                Random rand = new Random((int)DateTime.Now.Ticks);
                for (int i = 0; i < size; i++)
                {
                    int    ship_type   = rand.Next(0, 2);
                    int    weapon_type = rand.Next(0, 2);
                    int    armor_type  = rand.Next(0, 3);
                    Weapon weapon      = null;
                    Ship   ship        = null;
                    Armor  armor       = null;
                    switch (weapon_type)
                    {
                    case 0:
                        weapon = new WpnGauss();
                        break;

                    case 1:
                        weapon = new wpnLightLaser();
                        break;

                    case 2:
                        weapon = new WpnPlasma();
                        break;
                    }
                    switch (armor_type)
                    {
                    case 0:
                        armor = new ArmorNone();
                        break;

                    case 1:
                        armor = new ArmorTitan();
                        break;

                    case 2:
                        armor = new ArmorMolibden();
                        break;

                    case 3:
                        armor = new ArmorNanocom();
                        break;
                    }
                    switch (ship_type)
                    {
                    case 0:
                        ship = new ShipScout(playerID, weapon, armor);
                        break;

                    case 1:
                        ship = new ShipAssaulter(playerID, weapon, armor);
                        break;

                    case 2:
                        ship = new ShipСolonizer(playerID, new WpnNone(), armor);
                        break;
                    }
                    ship.player = playerID;
                    ships.Add(ship);
                }
            }
            else
            {
                name = "Флот <" + player.name + ">";
                Ship ship = new ShipСolonizer(playerID, new WpnNone(), new ArmorNone());
                ship.player = playerID;
                ships.Add(ship);
                for (int i = 1; i < size; i++)
                {
                    ship        = new ShipScout(playerID, new WpnNone(), new ArmorNone());
                    ship.player = playerID;
                    ships.Add(ship);
                }
            }
            this.s1 = s1;
            x       = s1.x;
            y       = s1.y;
            z       = s1.z;
        }