private void LogDebug(string message) { if (logger != null) { logger.Debug(message); } }
public void Handle(PlayerNpcActionResponse data, IRavenNetworkConnection connection, SendOption sendOption) { logger.Debug("PlayerNpcActionResponseHandler::Handle"); Debug.Log("PlayerNpcActionResponseHandler::Handle"); var playerHandler = moduleManager.GetModule <PlayerHandler>(); playerHandler.NpcAction(data.PlayerId, data.NpcServerId, data.ActionId, data.ParameterId, data.Status); }
public void Handle(PlayerMoveResponse data, IRavenNetworkConnection connection, SendOption sendOption) { logger.Debug("PlayerMoveResponseHandler::Handle"); Debug.Log("PlayerMoveResponseHandler::Handle"); var playerHandler = moduleManager.GetModule <PlayerHandler>(); playerHandler.Move(data.PlayerId, data.Position, data.Destination, data.Running); }
public bool Connect(IPAddress address, int port) { lock (connectionMutex) { if (client.Connect(address, port)) { logger.Debug("Connected to FS"); return(true); } logger.Error("Unable to connect to server."); return(false); } }