コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     _weaponNumber     = 1;
     _playerBody       = GetComponent <Rigidbody2D>();
     shootProjectile   = GetComponent <WeaponsHandler>();
     _playerAnimator   = GetComponent <Animator>();
     _shield           = GameObject.Find("PlayerShield").GetComponent <ShieldHandler>();
     _gameStateManager = GameObject.Find("Game State Manager").GetComponent <GameStateManager>();
     ShowHideWeaponUI();
     ShowSelectedWeapon();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     shieldHandler = GetComponentInParent <ShieldHandler>();
     baseAngle     = angle;
 }
コード例 #3
0
 private void Awake()
 {
     Instance = this;
 }