コード例 #1
0
        public Enemy CreateBotengNinja(Vector2 location)
        {
            Enemy     enemy;
            Texture2D sprite    = creatureLoader.Get("human");
            int       hitPoints = 50;
            float     baseSpeed = 0.15f;
            Weapon    weapon    = weaponFactory.CreateBoteng();

            enemy = new Enemy("Boteng Ninja", location, 5, sprite, new Vector2(0, 0), hitPoints, healthBarSprite, weapon, blankW, blankS, blankC, baseSpeed, pathfinder.Copy());
            enemy.SourceRectangle = new Rectangle(0, 0, sprite.Height, sprite.Height); //So that animations work - each individual frame is square
            enemy.UpdateDrawRectangleAnimated();
            enemy.Pathfinder.Type = PathfinderType.BasicRanged;
            enemy.Shield1         = shieldFactory.CreateElvenTrinket();
            return(enemy);
        }
コード例 #2
0
        public SandboxScreen(OnScreenChanged screenChanged) : base(screenChanged)
        {
            UserInterfaceLoader uiLoader   = UserInterfaceLoader.GetInstance();
            FontLoader          fontLoader = FontLoader.GetInstance();

            actionBarBackground = uiLoader.Get("blankBackground");
            font = fontLoader.Get("font");

            background                 = new StaticEntity("Background", new Vector2(WindowWidth / 2, WindowHeight / 2), actionBarBackground);
            itemBoxes                  = new List <ItemBox>();
            itemBoxBackgrounds         = new List <StaticEntity>();
            equippedItemBoxes          = new List <ItemBox>();
            equippedItemBoxBackgrounds = new List <StaticEntity>();

            Texture2D playButtonSprite  = uiLoader.Get("continue");
            Texture2D startButtonSprite = uiLoader.Get("start");
            Texture2D backButtonSprite  = uiLoader.Get("back");

            playButton  = new StaticEntity("Play Button", new Vector2(WindowWidth - TileSize * 5 / 2, WindowHeight - TileSize), playButtonSprite);
            startButton = new StaticEntity("Start Button", new Vector2(WindowWidth / 2, WindowHeight / 2), startButtonSprite);
            backButton  = new StaticEntity("Back Button", new Vector2(TileSize * 2, WindowHeight - TileSize), backButtonSprite);

            weaponFactory = ItemFactoryContainer.Weapons;
            shieldFactory = ItemFactoryContainer.Shields;
            charmFactory  = ItemFactoryContainer.Charms;

            weapon1 = weaponFactory.CreateSword();
            weapon2 = weaponFactory.CreateBow();
            shield1 = shieldFactory.CreateBasicShield();
            charm1  = charmFactory.CreateEmptyCharm();

            #region Weapon Item Boxes
            int weaponBoxY = (int)(TileSize * 1.5);
            int weaponBoxX = (int)(TileSize * 1.5);

            Weapon  sword = weaponFactory.CreateSword();
            Vector2 itemBoxSwordLocation = new Vector2(weaponBoxX, weaponBoxY);
            itemBoxes.Add(new ItemBox("Sword", itemBoxSwordLocation, sword.Sprite, sword));
            itemBoxBackgrounds.Add(new StaticEntity("SwordBackground", itemBoxSwordLocation, actionBarBackground));

            Weapon  broadSword = weaponFactory.CreateBroadsword();
            Vector2 itemBoxBroadswordLocation = new Vector2(weaponBoxX + TileSize, weaponBoxY);
            itemBoxes.Add(new ItemBox("Broadsword", itemBoxBroadswordLocation, broadSword.Sprite, broadSword));
            itemBoxBackgrounds.Add(new StaticEntity("BroadswordBackground", itemBoxBroadswordLocation, actionBarBackground));

            Weapon  bow = weaponFactory.CreateBow();
            Vector2 itemBoxBowLocation = new Vector2(weaponBoxX + TileSize * 2, weaponBoxY);
            itemBoxes.Add(new ItemBox("Bow", itemBoxBowLocation, bow.Sprite, bow));
            itemBoxBackgrounds.Add(new StaticEntity("BowBackground", itemBoxBowLocation, actionBarBackground));

            Weapon  spear = weaponFactory.CreateSpear();
            Vector2 itemBoxSpearLocation = new Vector2(weaponBoxX + TileSize * 3, weaponBoxY);
            itemBoxes.Add(new ItemBox("Spear", itemBoxSpearLocation, spear.Sprite, spear));
            itemBoxBackgrounds.Add(new StaticEntity("SpearBackground", itemBoxSpearLocation, actionBarBackground));

            Weapon  throwingAxe = weaponFactory.CreateThrowingAxe();
            Vector2 itemBoxThrowingaxeLocation = new Vector2(weaponBoxX + TileSize * 4, weaponBoxY);
            itemBoxes.Add(new ItemBox("ThrowingAxe", itemBoxThrowingaxeLocation, throwingAxe.Sprite, throwingAxe));
            itemBoxBackgrounds.Add(new StaticEntity("ThrowingAxeBackground", itemBoxThrowingaxeLocation, actionBarBackground));

            Weapon  throwingDagger = weaponFactory.CreateThrowingDagger();
            Vector2 itemBoxThrowingDaggerLocation = new Vector2(weaponBoxX + TileSize * 5, weaponBoxY);
            itemBoxes.Add(new ItemBox("Throwing Dagger", itemBoxThrowingDaggerLocation, throwingDagger.Sprite, throwingDagger));
            itemBoxBackgrounds.Add(new StaticEntity("ThrowingDaggerBackground", itemBoxThrowingDaggerLocation, actionBarBackground));

            Weapon  iceBow = weaponFactory.CreateIceBow();
            Vector2 itemBoxIcebowLocation = new Vector2(weaponBoxX + TileSize * 6, weaponBoxY);
            itemBoxes.Add(new ItemBox("Icebow", itemBoxIcebowLocation, iceBow.Sprite, iceBow));
            itemBoxBackgrounds.Add(new StaticEntity("IcebowBackground", itemBoxIcebowLocation, actionBarBackground));

            Weapon  dwarvenAxe = weaponFactory.CreateDwarvenAxe();
            Vector2 itemBoxDwarvenAxeLocation = new Vector2(weaponBoxX + TileSize * 7, weaponBoxY);
            itemBoxes.Add(new ItemBox("DwarvenAxe", itemBoxDwarvenAxeLocation, dwarvenAxe.Sprite, dwarvenAxe));
            itemBoxBackgrounds.Add(new StaticEntity("DwarvenAxeBackground", itemBoxDwarvenAxeLocation, actionBarBackground));

            Weapon  maul = weaponFactory.CreateMaul();
            Vector2 itemBoxMaulLocation = new Vector2(weaponBoxX + TileSize * 8, weaponBoxY);
            itemBoxes.Add(new ItemBox("Maul", itemBoxMaulLocation, maul.Sprite, maul));
            itemBoxBackgrounds.Add(new StaticEntity("MaulBackground", itemBoxMaulLocation, actionBarBackground));

            Weapon  hammer = weaponFactory.CreateHammer();
            Vector2 itemBoxHammerLocation = new Vector2(weaponBoxX + TileSize * 9, weaponBoxY);
            itemBoxes.Add(new ItemBox("Maul", itemBoxHammerLocation, hammer.Sprite, hammer));
            itemBoxBackgrounds.Add(new StaticEntity("MaulBackground", itemBoxHammerLocation, actionBarBackground));

            Weapon  throwingSpear = weaponFactory.CreateThrowingSpear();
            Vector2 itemBoxThrowingSpearLocation = new Vector2(weaponBoxX + TileSize * 10, weaponBoxY);
            itemBoxes.Add(new ItemBox("ThrowingSpear", itemBoxThrowingSpearLocation, throwingSpear.Sprite, throwingSpear));
            itemBoxBackgrounds.Add(new StaticEntity("ThrowingSpearBackground", itemBoxThrowingSpearLocation, actionBarBackground));

            Weapon  jungleSpear = weaponFactory.CreateJungleSpear();
            Vector2 itemBoxJungleSpearLocation = new Vector2(weaponBoxX + TileSize * 11, weaponBoxY);
            itemBoxes.Add(new ItemBox("JungleSpear", itemBoxJungleSpearLocation, jungleSpear.Sprite, jungleSpear));
            itemBoxBackgrounds.Add(new StaticEntity("JungleSpearBackground", itemBoxJungleSpearLocation, actionBarBackground));

            Weapon  fireball = weaponFactory.CreateFireball();
            Vector2 itemBoxFireballLocation = new Vector2(weaponBoxX + TileSize * 12, weaponBoxY);
            itemBoxes.Add(new ItemBox("Fireball", itemBoxFireballLocation, fireball.Sprite, fireball));
            itemBoxBackgrounds.Add(new StaticEntity("FireballBackground", itemBoxFireballLocation, actionBarBackground));

            Weapon  superAxe = weaponFactory.CreateMaverick();
            Vector2 itemBoxSuperAxeLocation = new Vector2(weaponBoxX + TileSize * 13, weaponBoxY);
            itemBoxes.Add(new ItemBox("Superaxe", itemBoxSuperAxeLocation, superAxe.Sprite, superAxe));
            itemBoxBackgrounds.Add(new StaticEntity("SuperaxeBackground", itemBoxSuperAxeLocation, actionBarBackground));

            Weapon  firebolt = weaponFactory.CreateFirebolt();
            Vector2 itemBoxFireboltLocation = new Vector2(weaponBoxX + TileSize * 14, weaponBoxY);
            itemBoxes.Add(new ItemBox("Firebolt", itemBoxFireboltLocation, firebolt.Sprite, firebolt));
            itemBoxBackgrounds.Add(new StaticEntity("FireboltBackground", itemBoxFireboltLocation, actionBarBackground));

            Weapon  firework = weaponFactory.CreateFirework();
            Vector2 itemBoxFireworkLocation = new Vector2(weaponBoxX + TileSize * 15, weaponBoxY);
            itemBoxes.Add(new ItemBox("Firework", itemBoxFireworkLocation, firework.Sprite, firework));
            itemBoxBackgrounds.Add(new StaticEntity("FireworkBackground", itemBoxFireworkLocation, actionBarBackground));

            Weapon  shuriken1 = weaponFactory.CreateBoteng();
            Vector2 itemBoxShuriken1Location = new Vector2(weaponBoxX + TileSize * 16, weaponBoxY);
            itemBoxes.Add(new ItemBox("Shuriken1", itemBoxShuriken1Location, shuriken1.Sprite, shuriken1));
            itemBoxBackgrounds.Add(new StaticEntity("Shuriken1Background", itemBoxShuriken1Location, actionBarBackground));

            Weapon  shuriken2 = weaponFactory.CreateHira();
            Vector2 itemBoxShuriken2Location = new Vector2(weaponBoxX + TileSize * 17, weaponBoxY);
            itemBoxes.Add(new ItemBox("Shuriken2", itemBoxShuriken2Location, shuriken2.Sprite, shuriken2));
            itemBoxBackgrounds.Add(new StaticEntity("Shuriken2Background", itemBoxShuriken2Location, actionBarBackground));

            Weapon  shuriken3 = weaponFactory.CreateTaago();
            Vector2 itemBoxShuriken3Location = new Vector2(weaponBoxX + TileSize * 18, weaponBoxY);
            itemBoxes.Add(new ItemBox("Shuriken3", itemBoxShuriken3Location, shuriken3.Sprite, shuriken3));
            itemBoxBackgrounds.Add(new StaticEntity("Shuriken3Background", itemBoxShuriken3Location, actionBarBackground));

            Weapon  plasmaBolt = weaponFactory.CreatePlasmaBolt();
            Vector2 itemBoxPlasmaBoltLocation = new Vector2(weaponBoxX + TileSize * 15, weaponBoxY + TileSize);
            itemBoxes.Add(new ItemBox("plasmaBolt", itemBoxPlasmaBoltLocation, plasmaBolt.Sprite, plasmaBolt));
            itemBoxBackgrounds.Add(new StaticEntity("plasmaBoltBackground", itemBoxPlasmaBoltLocation, actionBarBackground));

            Weapon  grapple = weaponFactory.CreateGrapple();
            Vector2 itemBoxGrappleLocation = new Vector2(weaponBoxX + TileSize * 16, weaponBoxY + TileSize);
            itemBoxes.Add(new ItemBox("Grapple", itemBoxGrappleLocation, grapple.Sprite, grapple));
            itemBoxBackgrounds.Add(new StaticEntity("grappleBackground", itemBoxGrappleLocation, actionBarBackground));
            #endregion

            #region Shield Item Boxes
            int shieldBoxY = (int)(TileSize * 3.5);
            int shieldBoxX = (int)(TileSize * 1.5);

            Shield  basicShield = shieldFactory.CreateBasicShield();
            Vector2 itemBoxBasicShieldLocation = new Vector2(shieldBoxX, shieldBoxY);
            itemBoxes.Add(new ItemBox("BasicShield", itemBoxBasicShieldLocation, basicShield.Sprite, basicShield));
            itemBoxBackgrounds.Add(new StaticEntity("BasicShieldBackground", itemBoxBasicShieldLocation, actionBarBackground));

            Shield  speedBoost = shieldFactory.CreateSpeedboost();
            Vector2 itemBoxSpeedboostLocation = new Vector2(shieldBoxX + TileSize, shieldBoxY);
            itemBoxes.Add(new ItemBox("Speedboost", itemBoxSpeedboostLocation, speedBoost.Sprite, speedBoost));
            itemBoxBackgrounds.Add(new StaticEntity("BasicShieldBackground", itemBoxSpeedboostLocation, actionBarBackground));

            Shield  thunderStoneItem            = shieldFactory.CreateThunderStone();
            Vector2 itemBoxThunderStoneLocation = new Vector2(shieldBoxX + TileSize * 2, shieldBoxY);
            itemBoxes.Add(new ItemBox("ThunderStone", itemBoxThunderStoneLocation, thunderStoneItem.Sprite, thunderStoneItem));
            itemBoxBackgrounds.Add(new StaticEntity("ThunderStoneBackground", itemBoxThunderStoneLocation, actionBarBackground));

            Shield  towerShield = shieldFactory.CreateTowerShield();
            Vector2 itemBoxTowerShieldLocation = new Vector2(shieldBoxX + TileSize * 3, shieldBoxY);
            itemBoxes.Add(new ItemBox("TowerShield", itemBoxTowerShieldLocation, towerShield.Sprite, towerShield));
            itemBoxBackgrounds.Add(new StaticEntity("TowerShieldBackground", itemBoxTowerShieldLocation, actionBarBackground));

            Shield  elvenTrinketItem            = shieldFactory.CreateElvenTrinket();
            Vector2 itemBoxElvenTrinketLocation = new Vector2(shieldBoxX + TileSize * 4, shieldBoxY);
            itemBoxes.Add(new ItemBox("ElvenTrinket", itemBoxElvenTrinketLocation, elvenTrinketItem.Sprite, elvenTrinketItem));
            itemBoxBackgrounds.Add(new StaticEntity("ElvenTrinketBackground", itemBoxElvenTrinketLocation, actionBarBackground));

            Shield  bullrushItem            = shieldFactory.CreateBullrush();
            Vector2 itemBoxBullrushLocation = new Vector2(shieldBoxX + TileSize * 5, shieldBoxY);
            itemBoxes.Add(new ItemBox("Bullrush", itemBoxBullrushLocation, bullrushItem.Sprite, bullrushItem));
            itemBoxBackgrounds.Add(new StaticEntity("BullrushBackground", itemBoxBullrushLocation, actionBarBackground));
            #endregion

            #region Charm Item Boxes
            int charmBoxY = (int)(TileSize * 5.5);
            int charmBoxX = (int)(TileSize * 1.5);

            Charm   burstCharm = charmFactory.CreateBurstCharm();
            Vector2 itemBoxBurstCharmLocation = new Vector2(charmBoxX, charmBoxY);
            itemBoxes.Add(new ItemBox("Burst Charm", itemBoxBurstCharmLocation, burstCharm.Sprite, burstCharm));
            itemBoxBackgrounds.Add(new StaticEntity("Burst Charm Background", itemBoxBurstCharmLocation, actionBarBackground));

            Charm   cooldownCharm            = charmFactory.CreateLowerCooldown();
            Vector2 itemBoxCoolCharmLocation = new Vector2(charmBoxX + TileSize, charmBoxY);
            itemBoxes.Add(new ItemBox("Cool Charm", itemBoxCoolCharmLocation, cooldownCharm.Sprite, cooldownCharm));
            itemBoxBackgrounds.Add(new StaticEntity("Cool Charm Background", itemBoxCoolCharmLocation, actionBarBackground));

            Charm   damageCharm = charmFactory.CreateHigherCooldown();
            Vector2 itemBoxDamageCharmLocation = new Vector2(charmBoxX + TileSize * 2, charmBoxY);
            itemBoxes.Add(new ItemBox("Damage Charm", itemBoxDamageCharmLocation, damageCharm.Sprite, damageCharm));
            itemBoxBackgrounds.Add(new StaticEntity("Damage Charm Background", itemBoxDamageCharmLocation, actionBarBackground));

            Charm   speedCharm = charmFactory.CreateSpeedCharm();
            Vector2 itemBoxSpeedCharmLocation = new Vector2(charmBoxX + TileSize * 3, charmBoxY);
            itemBoxes.Add(new ItemBox("speedCharm", itemBoxSpeedCharmLocation, speedCharm.Sprite, speedCharm));
            itemBoxBackgrounds.Add(new StaticEntity("speedCharm Background", itemBoxSpeedCharmLocation, actionBarBackground));

            Charm   vampiricCharm = charmFactory.CreateLifestealCharm();
            Vector2 itemBoxVampiricCharmLocation = new Vector2(charmBoxX + TileSize * 4, charmBoxY);
            itemBoxes.Add(new ItemBox("vampiricCharm", itemBoxVampiricCharmLocation, vampiricCharm.Sprite, vampiricCharm));
            itemBoxBackgrounds.Add(new StaticEntity("vampiricCharm Background", itemBoxVampiricCharmLocation, actionBarBackground));
            #endregion

            #region Equipped Item Boxes
            int equipBoxX = (int)(TileSize * 1.5);
            int equipBoxY = (int)(WindowHeight - TileSize * 2.5);

            Vector2 box1Location = new Vector2(equipBoxX, equipBoxY);
            equippedItemBoxes.Add(new ItemBox("Weapon1", box1Location, weapon1.Sprite, weapon1));
            equippedItemBoxBackgrounds.Add(new StaticEntity("Weapon1", box1Location, actionBarBackground));

            Vector2 box2Location = new Vector2(equipBoxX + TileSize * 1, equipBoxY);
            equippedItemBoxes.Add(new ItemBox("Weapon2", box2Location, weapon2.Sprite, weapon2));
            equippedItemBoxBackgrounds.Add(new StaticEntity("Weapon2", box2Location, actionBarBackground));

            Vector2 box3Location = new Vector2(equipBoxX + TileSize * 2, equipBoxY);
            equippedItemBoxes.Add(new ItemBox("Shield1", box3Location, shield1.Sprite, shield1));
            equippedItemBoxBackgrounds.Add(new StaticEntity("Shield1", box3Location, actionBarBackground));

            Vector2 box4Location = new Vector2(equipBoxX + TileSize * 3, equipBoxY);
            equippedItemBoxes.Add(new ItemBox("Charm1", box4Location, charm1.Sprite, charm1));
            equippedItemBoxBackgrounds.Add(new StaticEntity("Charm1", box4Location, actionBarBackground));
            #endregion
        }