public void Die() { if (networkView.isMine) { hc.delete(); sc.delete(); Destroy(ch); Instantiate(spawnhud); Network.RemoveRPCs(networkView.viewID); Network.Destroy(this.gameObject); } }
public void Die() { if (networkView.isMine) { hc.delete(); sc.delete(); Destroy(ch); Network.Instantiate(explosion, transform.position, Quaternion.identity, 0); Instantiate(spawnhud); Network.RemoveRPCs(networkView.viewID); Network.Destroy(this.gameObject); } }