private static bool SetThreadContextx64(IntPtr threadHandle, IntPtr processHandle, IntPtr dllMemoryPointer, IntPtr loadLibraryPointer, IntPtr shellcodeMemoryPointer, int shellcodeSize) { // Get the threads context var context = new Context64 { ContextFlags = Flags.ContextControl }; if (!GetThreadContext(threadHandle, ref context)) { return(false); } // Save the instruction pointer var instructionPointer = context.Rip; // Change the instruction pointer to the shellcode pointer context.Rip = (ulong)shellcodeMemoryPointer; // Write the shellcode into memory var shellcode = Shellcode.CallLoadLibraryx64(instructionPointer, dllMemoryPointer, loadLibraryPointer); if (!WriteProcessMemory(processHandle, shellcodeMemoryPointer, shellcode, (uint)shellcodeSize, 0)) { return(false); } // Set the threads context if (!SetThreadContext(threadHandle, ref context)) { return(false); } return(true); }
internal bool Inject() { // Get the address of the LoadLibraryW method from kernel32.dll var loadLibraryAddress = Tools.GetRemoteProcAddress(_properties, "kernel32.dll", "LoadLibraryW"); if (loadLibraryAddress == IntPtr.Zero) { ExceptionHandler.ThrowWin32Exception("Failed to find the address of the LoadLibraryW method in kernel32.dll"); } // Allocate memory for the dll path in the process var dllPathAddress = IntPtr.Zero; try { dllPathAddress = _properties.MemoryModule.AllocateMemory(_properties.ProcessId, _properties.DllPath.Length); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to allocate memory for the dll path in the process"); } // Write the dll path into the process var dllPathBytes = Encoding.Unicode.GetBytes(_properties.DllPath + "\0"); try { _properties.MemoryModule.WriteMemory(_properties.ProcessId, dllPathAddress, dllPathBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the dll path into the memory of the process"); } // Allocate memory for the shellcode in the process var shellcodeSize = _properties.IsWow64 ? 22 : 87; var shellcodeAddress = IntPtr.Zero; try { shellcodeAddress = _properties.MemoryModule.AllocateMemory(_properties.ProcessId, shellcodeSize); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to allocate memory for the shellcode in the process"); } // Open a handle to the first thread of the process var threadHandle = Native.OpenThread(Native.ThreadAccess.AllAccess, false, _firstThreadId); if (threadHandle is null) { ExceptionHandler.ThrowWin32Exception("Failed to open a handle to a thread in the process"); } // Suspend the thread if (Native.SuspendThread(threadHandle) == -1) { ExceptionHandler.ThrowWin32Exception("Failed to suspend a thread in the process"); } // If the process is x86 if (_properties.IsWow64) { var threadContext = new Native.Wow64Context { Flags = Native.ContextFlags.ContextControl }; // Store the thread context structure in a buffer var threadContextBuffer = Tools.StructureToPointer(threadContext); // Get the context of the thread and save it in the buffer if (!Native.Wow64GetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to get the context of a thread in the process"); } // Read the new thread context structure from the buffer threadContext = Tools.PointerToStructure <Native.Wow64Context>(threadContextBuffer); // Save the instruction pointer var instructionPointer = threadContext.Eip; // Write the shellcode into the memory of the process var shellcodeBytes = Shellcode.CallLoadLibraryx86((IntPtr)instructionPointer, dllPathAddress, loadLibraryAddress); try { _properties.MemoryModule.WriteMemory(_properties.ProcessId, shellcodeAddress, shellcodeBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the shellcode into the memory of the process"); } // Change the instruction pointer to the shellcode address threadContext.Eip = (uint)shellcodeAddress; // Store the thread context structure in a buffer threadContextBuffer = Tools.StructureToPointer(threadContext); // Set the context of the thread with the new context if (!Native.Wow64SetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to set the context of a thread in the process"); } } // If the process is x64 else { var threadContext = new Native.Context { Flags = Native.ContextFlags.ContextControl }; // Store the thread context structure in a buffer var threadContextBuffer = Tools.StructureToPointer(threadContext); // Get the context of the thread and save it in the buffer if (!Native.GetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to get the context of a thread in the process"); } // Read the new thread context structure from the buffer threadContext = Tools.PointerToStructure <Native.Context>(threadContextBuffer); // Save the instruction pointer var instructionPointer = threadContext.Rip; // Write the shellcode into the memory of the process var shellcodeBytes = Shellcode.CallLoadLibraryx64((IntPtr)instructionPointer, dllPathAddress, loadLibraryAddress); try { _properties.MemoryModule.WriteMemory(_properties.ProcessId, shellcodeAddress, shellcodeBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the shellcode into the memory of the process"); } // Change the instruction pointer to the shellcode address threadContext.Rip = (ulong)shellcodeAddress; // Store the thread context structure in a buffer threadContextBuffer = Tools.StructureToPointer(threadContext); // Set the context of the thread with the new context if (!Native.SetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to set the context of a thread in the process"); } } // Resume the suspended thread if (Native.ResumeThread(threadHandle) == -1) { ExceptionHandler.ThrowWin32Exception("Failed to resume a thread in the process"); } // Switch to the process to load the dll Native.SwitchToThisWindow(_mainWindowHandle, true); // Buffer the execution by 10 milliseconds to avoid freeing memory before it has been referenced Thread.Sleep(10); // Free the memory previously allocated for the dll path try { _properties.MemoryModule.FreeMemory(_properties.ProcessId, dllPathAddress); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to free the memory allocated for the dll path in the process"); } // Free the memory previously allocated for the shellcode try { _properties.MemoryModule.FreeMemory(_properties.ProcessId, shellcodeAddress); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to free the memory allocated for the shellcode in the process"); } threadHandle?.Close(); return(true); }
internal bool Inject(Process process, string dllPath) { // Ensure the process has kernel32.dll loaded if (Native.LoadLibrary("kernel32.dll") is null) { ExceptionHandler.ThrowWin32Exception("Failed to load kernel32.dll into the process"); } // Get the id of the process var processId = process.Id; // Get the address of the LoadLibraryW method from kernel32.dll var loadLibraryAddress = Native.GetProcAddress(Native.GetModuleHandle("kernel32.dll"), "LoadLibraryW"); if (loadLibraryAddress == IntPtr.Zero) { ExceptionHandler.ThrowWin32Exception("Failed to find the address of the LoadLibraryW method in kernel32.dll"); } // Allocate memory for the dll path in the process var dllPathSize = dllPath.Length; var dllPathAddress = IntPtr.Zero; try { dllPathAddress = _memoryModule.AllocateMemory(processId, dllPathSize); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to allocate memory for the dll path in the process"); } // Write the dll path into the process var dllPathBytes = Encoding.Unicode.GetBytes(dllPath + "\0"); try { _memoryModule.WriteMemory(processId, dllPathAddress, dllPathBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the dll path into the memory of the process"); } // Open a handle to the process var processHandle = process.SafeHandle; // Determine if the process is running under WOW64 Native.IsWow64Process(processHandle, out var isWow64); // Allocate memory for the shellcode in the process var shellcodeSize = isWow64 ? 22 : 87; var shellcodeAddress = IntPtr.Zero; try { shellcodeAddress = _memoryModule.AllocateMemory(processId, shellcodeSize); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to allocate memory for the shellcode in the process"); } // Get the id of the first thread in the process var threadId = process.Threads[0].Id; // Open a handle to the thread var threadHandle = Native.OpenThread(Native.ThreadAccess.AllAccess, false, threadId); if (threadHandle is null) { ExceptionHandler.ThrowWin32Exception("Failed to open a handle to the first thread in the process"); } // Suspend the thread if (Native.SuspendThread(threadHandle) == -1) { ExceptionHandler.ThrowWin32Exception("Failed to suspend the first thread in the process"); } // If the process is x86 if (isWow64) { var threadContext = new Native.Context { Flags = Native.ContextFlags.ContextControl }; // Store the thread context structure in a buffer var threadContextBuffer = Tools.StructureToPointer(threadContext); // Get the context of the thread and save it in the buffer if (!Native.GetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to get the context of the first thread in the process"); } // Read the new thread context structure from the buffer threadContext = Tools.PointerToStructure <Native.Context>(threadContextBuffer); // Save the instruction pointer var instructionPointer = threadContext.Eip; // Write the shellcode into the memory of the process var shellcodeBytes = Shellcode.CallLoadLibraryx86(instructionPointer, dllPathAddress, loadLibraryAddress); try { _memoryModule.WriteMemory(processId, shellcodeAddress, shellcodeBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the shellcode into the memory of the process"); } // Change the instruction pointer to the shellcode address threadContext.Eip = shellcodeAddress; // Store the thread context structure in a buffer threadContextBuffer = Tools.StructureToPointer(threadContext); // Set the context of the thread with the new context if (!Native.SetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to set the context of the first thread in the process"); } } // If the process is x64 else { var threadContext = new Native.Context64 { Flags = Native.ContextFlags.ContextControl }; // Store the thread context structure in a buffer var threadContextBuffer = Tools.StructureToPointer(threadContext); // Get the context of the thread and save it in the buffer if (!Native.GetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to get the context of the first thread in the process"); } // Read the new thread context structure from the buffer threadContext = Tools.PointerToStructure <Native.Context64>(threadContextBuffer); // Save the instruction pointer var instructionPointer = threadContext.Rip; // Write the shellcode into the memory of the process var shellcodeBytes = Shellcode.CallLoadLibraryx64(instructionPointer, dllPathAddress, loadLibraryAddress); try { _memoryModule.WriteMemory(processId, shellcodeAddress, shellcodeBytes); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to write the shellcode into the memory of the process"); } // Change the instruction pointer to the shellcode address threadContext.Rip = shellcodeAddress; // Store the thread context structure in a buffer threadContextBuffer = Tools.StructureToPointer(threadContext); // Set the context of the thread with the new context if (!Native.SetThreadContext(threadHandle, threadContextBuffer)) { ExceptionHandler.ThrowWin32Exception("Failed to set the context of the first thread in the process"); } } // Resume the suspended thread if (Native.ResumeThread(threadHandle) == -1) { ExceptionHandler.ThrowWin32Exception("Failed to resume the first thread in the process"); } // Open a handle to the main window of the process var windowHandle = new SafeWindowHandle(process.MainWindowHandle); // Switch to the process to load the dll Native.SwitchToThisWindow(windowHandle, true); // Buffer the execution by 10 milliseconds to avoid freeing memory before it has been referenced Tools.AsyncWait(10); // Free the memory previously allocated for the dll path try { _memoryModule.FreeMemory(processId, dllPathAddress); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to free the memory allocated for the dll path in the process"); } // Free the memory previously allocated for the shellcode try { _memoryModule.FreeMemory(processId, shellcodeAddress); } catch (Win32Exception) { ExceptionHandler.ThrowWin32Exception("Failed to free the memory allocated for the shellcode in the process"); } // Close the handle opened to the process processHandle?.Close(); // Close the handle opened to the thread threadHandle?.Close(); return(true); }