private IEnumerable <ShellNode> ShellModelToNodes(ShellPageModel shellPageModel, string villageName) { List <ShellNode> nodes = new List <ShellNode>(); int count = shellPageModel.Floors.Count(); for (int i = 0; i < count; i++) { ShellNode node = new ShellNode(); node.VillageName = villageName; node.Position = shellPageModel.Positions[i]; node.Floor = shellPageModel.Floors[i]; node.Orientation = shellPageModel.Orientations[i]; node.Price = shellPageModel.Prices[i]; node.Title = shellPageModel.Titles[i]; node.AreaNumber = shellPageModel.AreaNumbers[i]; node.AreaStr = shellPageModel.AreaStrings[i]; node.FollowDay = shellPageModel.FollowDays[i]; node.FollowNumber = shellPageModel.FollowNumbers[i]; node.UnitPrice = shellPageModel.UnitPrices[i]; node.YearInfo = shellPageModel.YearInfos[i]; node.CrawlDate = DateTime.Now; node.LinkUrl = shellPageModel.LinkUrls[i]; nodes.Add(node); } return(nodes); }
public void setupModel() { n = new ShellNode[resolutionX, resolutionZ]; srfMeshPoints = new Vector3[resolutionX * resolutionZ]; srfMeshTriangles = new int[(resolutionX - 1) * (resolutionZ - 1) * 6]; float dx = (x1 - x0) / (resolutionX - 1.0f); float dy = (z1 - z0) / (resolutionZ - 1.0f); for (int j = 0; j < resolutionZ; ++j) { for (int i = 0; i < resolutionX; ++i) { float x = x0 + i * dx; float z = z0 + j * dy; n[i, j] = new ShellNode(); n[i, j].p = new Vector3(x, meshDefautlElevation, z); n[i, j].p0 = n[i, j].p; srfMeshPoints[j * resolutionX + i] = n[i, j].p; } } int k = 0; for (int j = 0; j < resolutionZ - 1; ++j) { for (int i = 0; i < resolutionX - 1; ++i) { { int n0 = j * resolutionX + i; srfMeshTriangles[k++] = n0; srfMeshTriangles[k++] = n0 + 1 + resolutionX; srfMeshTriangles[k++] = n0 + 1; srfMeshTriangles[k++] = n0; srfMeshTriangles[k++] = n0 + resolutionX; srfMeshTriangles[k++] = n0 + resolutionX + 1; } } } //mesh functions srfMesh = new Mesh(); srfMesh.name = "interactiveMesh"; srfMesh.vertices = srfMeshPoints; srfMesh.triangles = srfMeshTriangles; MeshFilter mf = GetComponent <MeshFilter>(); // mf.mesh = vizmesh; mf.sharedMesh = srfMesh; MeshCollider mc = GetComponent <MeshCollider>(); mc.sharedMesh = srfMesh; }
public void BuildShell(BuildWeaponShellEvent e, ShellNode shell) { GameObject shellInstance = this.CreateInstance(shell.resourceData); shellInstance.SetActive(true); if (shell.Entity.HasComponent <ShellInstanceComponent>()) { shell.Entity.GetComponent <ShellInstanceComponent>().ShellInstance = shellInstance; } else { shell.Entity.AddComponent(new ShellInstanceComponent(shellInstance)); } }
private BsonDocument ShellModeToBsonDocument(ShellNode shellNode) { BsonDocument document = BsonDocument.Parse(shellNode.ToJson()); return(document); }
public void BuildShell(NodeAddedEvent evt, [Combine] ShellNode shell, SingleNode <MapInstanceComponent> map) { base.NewEvent <BuildWeaponShellEvent>().Attach(shell).ScheduleDelayed(0.3f); }