コード例 #1
0
        /// <summary>
        /// Acts as an interface for shelf item to call when they are clicked.
        /// </summary>
        /// <param name="shelfItem"></param>
        public void InformShelfItemTouched(ShelfItem shelfItem)
        {
            _shownShelfItem = shelfItem;
            _saveClient.autoSave.shownItem = _shownShelfItem.ShelfItemName;
            inputManager.SetInputState(InputState.Normal);

            bool isDone = true;

            for (int i = _shelfItemList.Count - 1; i >= 0; i--)
            {
                isDone = isDone && _shelfItemList[i].IsDone();

                if (shelfItem != _shelfItemList[i])
                {
                    _shelfItemList[i].gameObject.SetActive(false);
                }
                else
                {
                    shelfItem.Display();
                }
            }

            if (isDone)
            {
                memoryStorage.SetValue(PengiConstants.PuzzleDoneVariableName, true);
            }

            ShowElements(true);
            _onComplete.Invoke();
        }