// Use this for initialization void Awake() { _Instance = this; SheJiStarCount = 0; SheJiLevelTPos = GetComponent <TweenPosition>(); gameObject.SetActive(false); SheJiLevelTPos.enabled = false; ResetSheJiStar(); }
void ActiveSheJiLevel() { SheJiLevelCtrl.GetInstance().Invoke("ShowSheJiLevel", 1.0f); }