public async Task <IActionResult> Edit(int id, [Bind("Type,Price,ShaurmaSize,CompanyId,Id")] Shaurma shaurma) { if (id != shaurma.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(shaurma); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ShaurmaExists(shaurma.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["CompanyId"] = new SelectList(_context.Companies, "Id", "Id", shaurma.CompanyId); return(View(shaurma)); }
public void setPrice_cost999_void() { Shaurma shaurma = new Shaurma(); shaurma.setPrice(999); Assert.That(shaurma.price(1), Is.EqualTo("999$")); }
public void setPrice_cost10_void() { Shaurma shaurma = new Shaurma(); shaurma.setPrice(10); Assert.That(shaurma.price(1), Is.EqualTo("10$")); }
private void PlacementObject() { Random random = new Random(); #region Monsters-2 MyMonster = new Bear(300, new Point { x = random.Next(PlayerHero.Position.x + 2, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 2, PlayerField.Height) }, 20); MyMonster = new Wolf(200, new Point { x = random.Next(PlayerHero.Position.x + 2, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 2, PlayerField.Height) }, 15); #endregion #region Obstacles-2 MyObstacle = new Tree(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 100); MyObstacle = new Stone(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 100); #endregion #region Bonus-3 MyBonus = new Apple(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 30); MyBonus = new Cherry(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 20); MyBonus = new Shaurma(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 50); #endregion }
public async Task <IActionResult> Create([Bind("Type,Price,ShaurmaSize,CompanyId,Id")] Shaurma shaurma) { if (ModelState.IsValid) { _context.Add(shaurma); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CompanyId"] = new SelectList(_context.Companies, "Id", "Id", shaurma.CompanyId); return(View(shaurma)); }
/// <summary> /// Создать новый экземпляр шаурмы с добавлением грибов. /// </summary> /// <param name="shaurma">Шаурма, в которую будут добавлены грибы.</param> public MushroomAdding(Shaurma shaurma) : base(shaurma) { Price += 10; Name += " с грибами"; }
/// <summary> /// Создание экземпляра шаурмы с сырной добавкой. /// </summary> /// <param name="shaurma">Шаурма, в которую будет добавлен сыр.</param> public CheeseAdding(Shaurma shaurma) : base(shaurma) { Price += 10; Name += " с сыром"; }
/// <summary> /// Создать новый экземпляр шаурмы с острой добавкой. /// </summary> /// <param name="shaurma">Шаурма, в которую добавляется добавка.</param> public SpicyAdding(Shaurma shaurma) : base(shaurma) { Price += 5; Name += " острая"; }
/// <summary> /// Создать экземпляр шаурмы с добавкой имбиря. /// </summary> /// <param name="shaurma">Шаурма, в которую будет добавлен имбирь.</param> public GingerAdding(Shaurma shaurma) : base(shaurma) { Price += 15; Name += " с имбирем"; }
public void constructor_empty_void() { Shaurma shaurma = new Shaurma(); Assert.That(shaurma.price(1), Is.EqualTo("10$")); }
public void constructor_cost999_void() { Shaurma shaurma = new Shaurma(999); Assert.That(shaurma.price(1), Is.EqualTo("999$")); }
/// <summary> /// Создание нового экземпляра шаурмы с добавкой. /// </summary> /// <param name="shaurma">Шаурма, в которую добавляется добавка.</param> public ShaurmaAdding(Shaurma shaurma) : base(shaurma.Name) { Shaurma = shaurma; Price = shaurma.Price; }