コード例 #1
0
        // --------------------------------------------------------------------------------------------
        protected override SharpUIBase BuildMainPanel()
        {
            _cardLayout = new SharpUIHorizontalLayout("UIPlayerHand");
            _cardLayout.SetFixedSize(EAxis.X, _player.Hand.Cards.Count * 200);
            _cardLayout.SetFixedSize(EAxis.Y, 150);
            _cardLayout.spacing        = -50;
            _cardLayout.childAlignment = EAlignment.TopCenter;
            _cardLayout.alignment      = EAlignment.BottomCenter;

            return(_cardLayout);
        }
コード例 #2
0
ファイル: UIGameOverView.cs プロジェクト: njelly/GridStrategy
        protected override SharpUIBase BuildMainPanel()
        {
            SharpUINonDrawingGraphic toReturn = new SharpUINonDrawingGraphic("UIGameOverView");

            toReturn.SetFillSize();

            SharpUIImage background = new SharpUIImage($"{toReturn.Name}_bg", null);

            background.Color = new Color(0f, 0f, 0f, 0.5f);
            background.SetFixedSize(Size);
            background.alignment = EAlignment.MiddleCenter;
            toReturn.AddChild(background);

            SharpUITextMeshPro gameOverLabel = new SharpUITextMeshPro("GameOverLabel", "Game Over");

            gameOverLabel.SetFillSize(EAxis.X, 0.8f);
            gameOverLabel.SetFixedSize(EAxis.Y, 200);
            gameOverLabel.alignment = EAlignment.TopCenter;
            gameOverLabel.AutoSizeFont();
            gameOverLabel.Font          = AppManager.AssetManager.Get <TMPro.TMP_FontAsset>(AssetPaths.Fonts.GravityBook);
            gameOverLabel.Color         = Color.black;
            gameOverLabel.TextAlignment = TMPro.TextAlignmentOptions.Center;
            gameOverLabel.Color         = Color.white;
            background.AddChild(gameOverLabel);

            List <Player> players = _game.GetWinners();
            StringBuilder sb      = new StringBuilder();

            if (players.Count > 0)
            {
                sb.Append("Winner: ");
            }
            foreach (Player player in players)
            {
                sb.Append(player.name + ", ");
            }

            SharpUITextMeshPro winnerLabel = new SharpUITextMeshPro("WinnerLabel", sb.ToString());

            winnerLabel.SetFillSize(EAxis.X, 0.6f);
            winnerLabel.SetFixedSize(EAxis.Y, 100);
            winnerLabel.margin    = new RectOffset(0, 0, 200, 0);
            winnerLabel.alignment = EAlignment.TopCenter;
            winnerLabel.AutoSizeFont();
            winnerLabel.Font          = AppManager.AssetManager.Get <TMPro.TMP_FontAsset>(AssetPaths.Fonts.GravityItalic);
            winnerLabel.Color         = Color.black;
            winnerLabel.TextAlignment = TMPro.TextAlignmentOptions.Center;
            winnerLabel.Color         = Color.white;
            background.AddChild(winnerLabel);

            SharpUIHorizontalLayout buttonLayout = new SharpUIHorizontalLayout($"{toReturn.Name}_button_layout");

            buttonLayout.SetFillSize(EAxis.X);
            buttonLayout.SetFixedSize(EAxis.Y, (int)ChoiceButton.Size.y);
            buttonLayout.alignment      = EAlignment.BottomCenter;
            buttonLayout.margin         = new RectOffset(0, 0, 0, 20);
            buttonLayout.childAlignment = EAlignment.MiddleCenter;
            background.AddChild(buttonLayout);

            buttonLayout.AddChild(new ChoiceButton("ReturnToStartButton", "Return to Start", () =>
            {
                _listener.OnReturnToStartClicked();
            }));

            return(toReturn);
        }