コード例 #1
0
ファイル: StoneManager.cs プロジェクト: sethnel99/HungerGame
    // Use this for initialization
    new void Start()
    {
        base.Start();
        displayName = "Sharp Stone";

        lootTables = new Item[1][];
        lootTables[0] = new Item[3];

        lootTables[0][0] = new SharpStoneItem(1);
        lootTables[0][1] = new SharpStoneItem(2);
        lootTables[0][2] = new SharpStoneItem(3);

        lootFrequencyTables = new int[1][];
        lootFrequencyTables[0] = new int[3];

        lootFrequencyTables[0][0] = 20;
        lootFrequencyTables[0][1] = 60;
        lootFrequencyTables[0][2] = 20;

        numberOfItemsDropped = new int[1];
        numberOfItemsDropped[0] = 1;
    }
コード例 #2
0
 public SharpStoneItem(SharpStoneItem other)
     : base(other)
 {
 }