コード例 #1
0
        private void DoReset()
        {
            var        rnd     = random.Value;
            HSBPalette palette = new HSBPalette();

            // Create a new array of points
            for (int i = 0; i < _pointCount; i++)
            {
                var point = new Point(rnd.NextDouble(), rnd.NextDouble());
                _points[i] = point;

                var vertices = SharpDXHelper.MakeRectangle((float)point.X, (float)point.Y, 0.05f, 0.05f);
                for (var j = 0; j < vertices.Count; j++)
                {
                    _currentArray[i * 6 + j] = vertices[j];
                }
            }
            // Replace the old array of points with the new array
            Points = _points;
            var temp = (Positions as DxVertex[]) ?? new DxVertex[_pointCount * 6];

            Positions = _currentArray;
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Positions)));
            _currentArray = temp;
        }
 public DxInstancedRectangleTexturedSampleViewModel()
 {
     Geometry = SharpDXHelper.MakeRectangle(0f, 0f, 0.05f, 0.05f);
     StartArrayUpdate();
 }
コード例 #3
0
        private void StartArrayUpdate()
        {
            Task.Factory.StartNew(() =>
            {
                // Create the random directions
                var rnd             = random.Value;
                Vector[] directions = Enumerable.Range(0, _pointCount).Select(i =>
                {
                    var angle   = rnd.NextDouble() * Math.PI * 2;
                    Vector dxdy = new Vector(Math.Sin(angle), Math.Cos(angle));
                    return(dxdy);
                }).ToArray();

                while (!_hasBeenDisposed)
                {
                    if (_doReset)
                    {
                        DoReset();
                        _doReset = false;
                    }
                    if (_animationRunning)
                    {
                        // Update the position of every point according to its direction
                        for (int i = 0; i < Points.Count(); i++)
                        {
                            var dxdy = new Vector(directions[i].X * Width1Px, directions[i].Y * Height1Px);
                            var newX = dxdy.X + _points[i].X;
                            var newY = dxdy.Y + _points[i].Y;

                            // Point has hit an east or west wall. Reverse direction vector X component
                            if (newX < 0 || newX > 1)
                            {
                                newX          = Math.Min(1, Math.Max(0, newX));
                                directions[i] = new Vector(-directions[i].X, directions[i].Y);
                            }
                            // Point has hit a north or south wall. Reverse direction vector Y component
                            if (newY < 0 || newY > 1)
                            {
                                newY          = Math.Min(1, Math.Max(0, newY));
                                directions[i] = new Vector(directions[i].X, -directions[i].Y);
                            }

                            _points[i]    = new Point(newX, newY);
                            var rectangle = SharpDXHelper.MakeRectangle((float)newX, (float)newY, 0.05f, 0.05f);
                            for (var j = 0; j < 6; j++)
                            {
                                _currentArray[i * 6 + j] = rectangle[j];
                            }
                        }

                        Points = _points;

                        var temp  = (Positions as DxVertex[]) ?? new DxVertex[_pointCount * 6];
                        Positions = _currentArray;
                        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Positions)));
                        _currentArray = temp;
                    }
                    Thread.Sleep(10);
                }
            });
        }