public void Dispose() { if (stream != null) { stream.Dispose(); stream = null; } if (d2dRenderTarget != null) { d2dRenderTarget.Dispose(); d2dRenderTarget = null; } if (wicBitmap != null) { wicBitmap.Dispose(); wicBitmap = null; } if (d2dFactory != null) { d2dFactory.Dispose(); d2dFactory = null; } if (wicFactory != null) { wicFactory.Dispose(); wicFactory = null; } if (memStream != null) { memStream.Dispose(); } }
public InfoText(SharpDX.Direct3D11.Device device) { _immediateContext = device.ImmediateContext; rect.Size = new Size2F(Width, Height); var factoryWic = new SharpDX.WIC.ImagingFactory(); _wicBitmap = new SharpDX.WIC.Bitmap(factoryWic, _width, _height, pixelFormat, SharpDX.WIC.BitmapCreateCacheOption.CacheOnLoad); var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default, new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied), 0, 0, RenderTargetUsage.None, SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT); factoryWic.Dispose(); var factory2D = new SharpDX.Direct2D1.Factory(); _wicRenderTarget = new WicRenderTarget(factory2D, _wicBitmap, renderTargetProperties); _wicRenderTarget.TextAntialiasMode = TextAntialiasMode.Default; factory2D.Dispose(); var factoryDWrite = new SharpDX.DirectWrite.Factory(SharpDX.DirectWrite.FactoryType.Shared); _textFormat = new TextFormat(factoryDWrite, "Tahoma", 20); factoryDWrite.Dispose(); _sceneColorBrush = new SolidColorBrush(_wicRenderTarget, color); clearColor = color; clearColor.Alpha = 0; _renderTexture = new Texture2D(device, new Texture2DDescription() { ArraySize = 1, BindFlags = BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.Write, Format = Format.R8G8B8A8_UNorm, Height = _height, Width = _width, MipLevels = 1, OptionFlags = ResourceOptionFlags.None, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Dynamic }); OverlayBufferRes = new ShaderResourceView(device, _renderTexture, new ShaderResourceViewDescription() { Format = _renderTexture.Description.Format, Dimension = ShaderResourceViewDimension.Texture2D, Texture2D = new ShaderResourceViewDescription.Texture2DResource() { MipLevels = 1, MostDetailedMip = 0 } }); }
public void Dispose() { wicBitmap?.Dispose(); imagingFactory?.Dispose(); }