public IndexBuffer(PPDDevice device, SharpDX.Direct3D9.IndexBuffer indexBuffer) : base(device) { _IndexBuffer = indexBuffer; }
public IndexBuffer( IGraphicsDevice graphicsDevice, int indexCount ) { Length = indexCount; indexBuffer = new SharpDX.Direct3D9.IndexBuffer ( graphicsDevice.Handle as SharpDX.Direct3D9.Device, indexCount * sizeof ( int ), SharpDX.Direct3D9.Usage.None, SharpDX.Direct3D9.Pool.Managed, false ); }