public GraphicsCommandList CreateCommandList( SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandAllocator commandAllocatorRef, SharpDX.Direct3D12.PipelineState initialStateRef) { return(CreateCommandList(0, type, commandAllocatorRef, initialStateRef)); }
/// <summary> /// No documentation for Direct3D12 /// </summary> /// <param name="nodeMask">No documentation.</param> /// <param name="type">No documentation.</param> /// <param name="commandAllocatorRef">No documentation.</param> /// <param name="initialStateRef">No documentation.</param> /// <param name="riid">No documentation.</param> /// <returns>No documentation.</returns> /// <include file='.\..\Documentation\CodeComments.xml' path="/comments/comment[@id='ID3D12Device::CreateCommandList']/*"/> /// <unmanaged>HRESULT ID3D12Device::CreateCommandList([In] unsigned int nodeMask,[In] D3D12_COMMAND_LIST_TYPE type,[In] ID3D12CommandAllocator* pCommandAllocator,[In, Optional] ID3D12PipelineState* pInitialState,[In] const GUID& riid,[Out] void** ppCommandList)</unmanaged> /// <unmanaged-short>ID3D12Device::CreateCommandList</unmanaged-short> public GraphicsCommandList CreateCommandList(int nodeMask, SharpDX.Direct3D12.CommandListType type, SharpDX.Direct3D12.CommandAllocator commandAllocatorRef, SharpDX.Direct3D12.PipelineState initialStateRef) { var nativePointer = CreateCommandList(nodeMask, type, commandAllocatorRef, initialStateRef, Utilities.GetGuidFromType(typeof(GraphicsCommandList))); return(new GraphicsCommandList(nativePointer)); }