コード例 #1
0
ファイル: ParticleManager.cs プロジェクト: DarkLotus/TD
 public Particle(float x, float y, Vector3D dest,float vel, int lifeSpan,Color4 color, float size = 0.5f)
 {
     Location = new Vector3D(x, y, 0);
     Velocity = vel;
     LifeSpan = lifeSpan;
     Color = color;
     Dest = dest;
     el = new SharpDX.Direct2D1.Ellipse(new DrawingPointF(x, y), size, size);
 }
コード例 #2
0
ファイル: Program.cs プロジェクト: semihguresci/kgp
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect color sample");

            RenderDevice device = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            //Allow to draw using direct2d on top of swapchain
            var context2d = new SharpDX.Direct2D1.DeviceContext(swapChain.Texture.QueryInterface<SharpDX.DXGI.Surface>());
            //Call release on texture since queryinterface does an addref
            Marshal.Release(swapChain.Texture.NativePointer);

            var whiteBrush = new SharpDX.Direct2D1.SolidColorBrush(context2d, SharpDX.Color.White);

            KinectSensor sensor = KinectSensor.GetDefault();
            sensor.Open();

            KinectBody[] bodyFrame = null;
            KinectSensorBodyFrameProvider bodyProvider = new KinectSensorBodyFrameProvider(sensor);

            bool doQuit = false;
            bool doUpload = false;
            ColorRGBAFrameData currentData = null;
            DynamicColorRGBATexture colorTexture = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider provider = new KinectSensorColorRGBAFrameProvider(sensor);
            provider.FrameReceived += (sender, args) => { currentData = args.FrameData; doUpload = true; };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape) { doQuit = true; } };

            FaceFrameResult frameResult = null;
            SingleFaceProcessor faceProcessor = new SingleFaceProcessor(sensor);
            faceProcessor.FaceResultAcquired += (sender, args) => { frameResult = args.FrameResult; };

            Func<PointF, Vector2> map = new Func<PointF, Vector2>((p) =>
            {
                float x = p.X / 1920.0f * (float)swapChain.Width;
                float y = p.Y / 1080.0f * (float)swapChain.Height;
                return new Vector2(x,y);
            });

            Func<float,float, Vector2> mapxy = new Func<float,float, Vector2>((px,py) =>
            {
                float x = px / 1920.0f * (float)swapChain.Width;
                float y = py / 1080.0f * (float)swapChain.Height;
                return new Vector2(x,y);
            });

            bodyProvider.FrameReceived += (sender, args) =>
            {
                bodyFrame = args.FrameData;
                var body = bodyFrame.TrackedOnly().ClosestBodies().FirstOrDefault();
                if (body != null)
                {
                    faceProcessor.AssignBody(body);
                }
                else
                {
                    faceProcessor.Suspend();
                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (doUpload)
                {
                    colorTexture.Copy(context, currentData);
                }

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTri(context, colorTexture.ShaderView);

                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();

                if (frameResult != null)
                {
                    context2d.BeginDraw();
                    var colorBound = frameResult.FaceBoundingBoxInColorSpace;
                    RectangleF rect = new RectangleF();
                    Vector2 topLeft = mapxy(colorBound.Left, colorBound.Top);
                    Vector2 bottomRight = mapxy(colorBound.Right, colorBound.Bottom);
                    rect.Top = topLeft.Y;
                    rect.Bottom = bottomRight.Y;
                    rect.Left = topLeft.X;
                    rect.Right = bottomRight.X;

                    context2d.DrawRectangle(rect, whiteBrush, 3.0f);

                    foreach (PointF point in frameResult.FacePointsInColorSpace.Values)
                    {
                        var ellipse = new SharpDX.Direct2D1.Ellipse()
                        {
                            Point = map(point),
                            RadiusX = 5,
                            RadiusY = 5
                        };

                        context2d.FillEllipse(ellipse, whiteBrush);
                    }

                    context2d.EndDraw();
                }

                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            colorTexture.Dispose();
            provider.Dispose();

            bodyProvider.Dispose();
            faceProcessor.Dispose();

            whiteBrush.Dispose();
            context2d.Dispose();

            sensor.Close();
        }
コード例 #3
0
ファイル: TimeCycles.cs プロジェクト: theprofe8/nt8
        public override void OnRender(ChartControl chartControl, ChartScale chartScale)
        {
            if (firstTime && DrawingState == DrawingState.Normal)
            {
                firstTime = false;
                Cbi.License.Log("TimeCycles");
            }

            ChartPanel chartPanel = chartControl.ChartPanels[PanelIndex];
            ChartBars  chartBars  = GetChartBars();
            int        startX     = Convert.ToInt32(StartAnchor.GetPoint(chartControl, chartPanel, chartScale).X);

            diameter = Math.Abs(startX - Convert.ToInt32(EndAnchor.GetPoint(chartControl, chartPanel, chartScale).X));
            radius   = Convert.ToInt32(diameter / 2.0);

            if (radius <= 0)
            {
                return;
            }

            UpdateAnchors(chartControl, chartBars, startX);

            if (anchorBars.Count <= 2)
            {
                return;
            }

            RenderTarget.AntialiasMode = SharpDX.Direct2D1.AntialiasMode.PerPrimitive;
            OutlineStroke.RenderTarget = RenderTarget;

            // dont bother with an area brush if we're doing a hit test (software) render pass. we do not render area then.
            // this allows us to select something behind our area brush (like NT7)
            bool renderArea = false;

            if (!IsInHitTest && AreaBrush != null)
            {
                if (areaBrushDevice.Brush == null)
                {
                    Brush brushCopy = areaBrush.Clone();
                    brushCopy.Opacity     = areaOpacity / 100d;
                    areaBrushDevice.Brush = brushCopy;
                }

                areaBrushDevice.RenderTarget = RenderTarget;
                renderArea = true;
            }
            else
            {
                areaBrushDevice.RenderTarget = null;
                areaBrushDevice.Brush        = null;
            }

            for (int i = 0; i < anchorBars.Count - 1; i++)
            {
                SharpDX.Direct2D1.Ellipse ellipse = new SharpDX.Direct2D1.Ellipse(new SharpDX.Vector2(anchorBars[i] + radius, chartPanel.Y + chartPanel.H), radius, radius);

                if (renderArea)
                {
                    RenderTarget.FillEllipse(ellipse, areaBrushDevice.BrushDX);
                }

                SharpDX.Direct2D1.Brush tmpBrush = IsInHitTest ? chartControl.SelectionBrush : OutlineStroke.BrushDX;
                RenderTarget.DrawEllipse(ellipse, tmpBrush);
            }
        }