public void FollowRandomShark() { SharkScript meh = FM.Sharks[Random.Range(0, FM.Sharks.Length - 1)]; Anchor = meh.transform; isFollowing = true; }
public override GameObject Spawn() { GameObject shark = Instantiate(enemyPrefab, this.transform.position, Quaternion.identity); SharkScript ss = shark.GetComponent <SharkScript>(); ss.SetCenterPoint(centerPoint.position); return(shark); }
private void OnTriggerEnter2D(Collider2D otherCollider) { Destroy(gameObject); SharkScript hit = otherCollider.gameObject.GetComponent <SharkScript>(); if (hit != null) { Destroy(hit.gameObject); Destroy(gameObject); PlayerPrefs.SetInt("score", PlayerPrefs.GetInt("score", 0) + 1); } }