コード例 #1
0
        private void Start()
        {
            if (PairingRole == Role.Connector)
            {
                pairMaker = new DirectPairConnector(RemoteAddress, RemotePort);
            }
            else
            {
                pairMaker = new DirectPairReceiver(LocalPort);
            }

            pairingAdapter = new PairingAdapter();
            pairingAdapter.SuccessEvent += OnPairingConnectionSucceeded;
            pairingAdapter.FailureEvent += OnPairingConnectionFailed;

            // Register to listen for disconnections, so we can reconnect automatically
            if (SharingStage.IsInitialized)
            {
                sharingMgr = SharingStage.Instance.Manager;

                if (sharingMgr != null)
                {
                    connectionAdapter = new NetworkConnectionAdapter();
                    connectionAdapter.DisconnectedCallback += OnDisconnected;

                    NetworkConnection pairedConnection = sharingMgr.GetPairedConnection();
                    pairedConnection.AddListener((byte)MessageID.StatusOnly, connectionAdapter);
                }
            }

            StartPairing();
        }
コード例 #2
0
        private void OnDestroy()
        {
            // SharingStage's OnDestroy() might execute first in the script order. Therefore we should check if
            // SharingStage.Instance still exists. Without the instance check, the execution of GetPairingManager
            // on a disposed sharing manager will crash the Unity Editor and application.
            if (SharingStage.IsInitialized && sharingMgr != null)
            {
                PairingManager pairingMgr = sharingMgr.GetPairingManager();
                pairingMgr.CancelPairing(); // Safe to call, even if no pairing is in progress.  Will not cause a disconnect

                // Remove our listener from the paired connection
                NetworkConnection pairedConnection = sharingMgr.GetPairedConnection();
                pairedConnection.RemoveListener((byte)MessageID.StatusOnly, connectionAdapter);
            }
        }