public override void OnReset() { base.OnReset(); separation = new Vector2(2, 2); fill = false; }
public override void OnReset() { base.OnReset(); separation = new Vector2(2, 2); backPositionOffset = false; }
public override void OnReset() { from = Vector2.zero; to = Vector2.zero; time = 0; storeTweener = null; }
public override void OnReset() { base.OnReset(); minSeparation = new Vector2(1, 1); maxSeparation = new Vector2(3, 3); }
public override void OnReset() { fromVector2 = Vector2.zero; toVector2 = Vector2.zero; storeResult = Vector2.zero; lerpAmount = 0; }
public override void OnReset() { base.OnReset(); separation = new Vector2(2, 2); columns = 1; }
public override void OnReset() { currentPosition = Vector2.zero; targetPosition = Vector2.zero; storeResult = Vector2.zero; speed = 0; }
public override void OnReset() { operation = Operation.Add; firstVector2 = Vector2.zero; secondVector2 = Vector2.zero; storeResult = Vector2.zero; }
public override void OnReset() { base.OnReset(); agentsPerRow = 2; separation = new Vector2(2, 2); attackDistance = 2; }
public virtual void OnReset() { this.originGameObject = (SharedGameObject)null; this.originPosition = (SharedVector2)Vector2.get_zero(); this.direction = (SharedVector2)Vector2.get_zero(); this.distance = (SharedFloat) - 1f; this.layerMask = LayerMask.op_Implicit(-1); this.space = (Space)1; }
public override void OnReset() { this.originGameObject = null; this.originPosition = Vector2.zero; this.direction = Vector2.zero; this.distance = -1f; this.layerMask = -1; this.space = Space.Self; }
public override void OnReset() { originGameObject = null; originPosition = Vector2.zero; direction = Vector2.zero; distance = -1; layerMask = -1; space = Space.Self; }
public virtual TaskStatus OnUpdate() { SharedVector2 storeResult = this.storeResult; Vector2 vector2 = this.vector2Variable.get_Value(); Vector2 normalized = ((Vector2) ref vector2).get_normalized(); storeResult.set_Value(normalized); return((TaskStatus)2); }
public override TaskStatus OnUpdate() { if (this.circleCollider2D == null) { Debug.LogWarning("CircleCollider2D is null"); return(TaskStatus.Failure); } this.circleCollider2D.center = this.center.Value; return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { if (this.rigidbody2D == null) { Debug.LogWarning("Rigidbody2D is null"); return(TaskStatus.Failure); } this.rigidbody2D.velocity = this.velocity.Value; return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { if (this.boxCollider2D == null) { Debug.LogWarning("BoxCollider2D is null"); return(TaskStatus.Failure); } this.boxCollider2D.size = this.size.Value; return(TaskStatus.Success); }
public override void OnReset() { base.OnReset(); agentsPerRow = 2; separation = new Vector2(2, 2); timeStationary = 2; minMoveAngle = 10; maxMoveAngle = 20; minAttackRadius = 5; maxAttackRadius = 10; }
public override void OnReset() { targetGameObject = null; storeValue = Vector2.zero; }
public override void OnReset() { vector2Variable = Vector2.zero; storeResult = 0; }
public override void OnReset() { targetGameObject = null; center = Vector2.zero; }
public override void OnReset() { targetGameObject = null; velocity = Vector2.zero; }
public virtual void OnReset() { this.startPosition = (SharedVector2)Vector2.get_zero(); this.endPosition = (SharedVector2)Vector2.get_zero(); this.layerMask = LayerMask.op_Implicit(-1); }
public override void OnReset() { vector2Variable = Vector2.zero; storeX = storeY = 0; }
// Reset the public variables public override void OnReset() { targetPosition = Vector2.zero; }
public override void OnReset() { operation = Operation.Add; firstVector2 = secondVector2 = storeResult = Vector2.zero; }
public override void OnReset() { firstVector2 = secondVector2 = Vector2.zero; storeResult = 0; }
public override void OnReset() { storeResult = Vector2.zero; }
public override void OnReset() { fromVector2 = toVector2 = storeResult = Vector2.zero; lerpAmount = 0; }
public override void OnReset() { vector2Variable = storeResult = Vector2.zero; maxLength = 0; }
public override void OnReset() { targetValue = Vector2.zero; targetVariable = Vector2.zero; }
public override void OnReset() { leftHandSide = rightHandSide = Vector2.zero; storeResult = 0; }
public override void OnReset() { targetGameObject = null; allowEmptyTarget = false; storeValue = Vector2.zero; }
public virtual void OnReset() { this.variable = (SharedVector2)Vector2.get_zero(); this.compareTo = (SharedVector2)Vector2.get_zero(); }
public override void OnReset() { vector2Variable = storeResult = Vector2.zero; multiplyBy = 0; }
public override void OnReset() { startPosition = Vector2.zero; endPosition = Vector2.zero; layerMask = -1; }
public override void OnReset() { vector2Variable = Vector2.zero; xValue = yValue = 0; }
public override void OnReset() { vector3Variable = Vector2.zero; storeResult = Vector3.zero; }
public override void OnReset() { variable = Vector2.zero; compareTo = Vector2.zero; }
public virtual void OnReset() { this.vector2Variable = (SharedVector2)Vector2.get_zero(); this.storeResult = (SharedFloat)0.0f; }
public virtual void OnReset() { this.targetGameObject = (SharedGameObject)null; this.position = (SharedVector2)Vector2.get_zero(); }
public virtual void OnReset() { this.vector3Variable = (SharedVector2)Vector2.get_zero(); this.storeResult = (SharedVector3)Vector3.get_zero(); }
public override void OnReset() { targetGameObject = null; force = Vector2.zero; position = Vector2.zero; }
public override void OnReset() { vector2Value = vector2Variable = Vector2.zero; }
public override void OnReset() { targetGameObject = null; position = Vector2.zero; }
public override void OnReset() { currentPosition = targetPosition = storeResult = Vector2.zero; speed = 0; }