public override byte[] Serialize(Pointer p) { base.Serialize(p); BitPacker.AddString(ref m_SerializeBuffer, p, Player.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, SharedSecret.ToString()); BitPacker.AddString(ref m_SerializeBuffer, p, AccountName); BitPacker.AddString(ref m_SerializeBuffer, p, TargetResource.ToString()); BitPacker.AddSerializableWispObject(ref m_SerializeBuffer, p, Profile); BitPacker.AddBool(ref m_SerializeBuffer, p, Character != null); if (Character != null) { BitPacker.AddComponent(ref m_SerializeBuffer, p, Character); } BitPacker.AddString(ref m_SerializeBuffer, p, OwningServer); return(m_SerializeBuffer); }