public void OnClickedMultiplayer() { Debug.Log("Connecting..."); SharedDataHandler.SetMultiplayerMode(true); SharedDataHandler.isPlayerStarting = false; SharedDataHandler.client.Connect(model.GetUserName()); }
public void OnClickedSinglePlayer() { SharedDataHandler.SetMultiplayerMode(false); audioManager.Stop(SC_MenuModel.BG_MUSIC_MENU_VAR_NAME); MoveToScene(Scenes.SinglePlayer.ToString()); }